decode: proto 302 · 3373 stat syncs · 930 zone events · 1130 soldier mappings · 5.01s · game 0.7.4.72
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Gneist | 1117▲ +48 | 159 | 54 | 0 | 38 | 12 | 2.09 | 0 | 9657 |
| 13116595067 | 1228▲ +14 | 103 | 35 | 2 | 2 | 9 | 3.12 | 0 | 5083 |
| Amp1lua | 664▼ -27 | 83 | 34 | 0 | 0 | 11 | 1.80 | 0 | 4375 |
| Ackerman#45 | 1317▼ -1 | 96 | 24 | 0 | 0 | 9 | 2.91 | 0 | 3895 |
| Zomorpe36127 (AI) | — | 19 | 9 | 0 | 18 | 10 | 0.35 | 1 | 2789 |
| Wild (AI) | — | 20 | 9 | 1 | 18 | 7 | 0.61 | 0 | 2314 |
| bUBYIN ✗ | 428▼ -29 | 45 | 16 | 1 | 0 | 10 | 1.50 | 0 | 2245 |
| Kenhhoob (AI) | — | 19 | 7 | 0 | 2 | 7 | 0.46 | 0 | 2049 |
| mtthang (AI) | — | 26 | 2 | 0 | 2 | 9 | 0.54 | 1 | 1724 |
| TXLex (AI) | — | 16 | 4 | 0 | 0 | 7 | 0.48 | 0 | 1190 |
| viktorskalleta76 ✗ | 400▲ +150 | 24 | 5 | 0 | 0 | 3 | 2.18 | 0 | 955 |
| Kosher (AI) | — | 9 | 1 | 0 | 0 | 1 | 1.12 | 0 | 340 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 半载 | 415▲ +15 | 124 | 49 | 0 | 8 | 19 | 0.92 | 1 | 6206 |
| odysee_y | 1185▲ +185 | 71 | 31 | 1 | 39 | 7 | 1.42 | 1 | 5664 |
| Finity13 (AI) | — | 39 | 21 | 0 | 34 | 15 | 0.42 | 0 | 4203 |
| KateWinslet | 1148▲ +1 | 55 | 19 | 0 | 24 | 2 | 7.86 | 0 | 3089 |
| 483xh2and (AI) | — | 33 | 12 | 1 | 10 | 15 | 0.40 | 0 | 2873 |
| Cznrick (AI) | — | 23 | 14 | 0 | 14 | 12 | 0.33 | 0 | 2443 |
| daniusmudo9070 (AI) | — | 29 | 12 | 0 | 0 | 14 | 0.36 | 0 | 2308 |
| SLATOSONIICODET (AI) | — | 15 | 2 | 0 | 0 | 12 | 0.23 | 0 | 1695 |
| Cristian_Quiros ✗ | 514▼ -97 | 30 | 10 | 0 | 0 | 6 | 1.36 | 0 | 1470 |
| Red_Ruby04@psn | 870▼ -130 | 8 | 0 | 0 | 0 | 7 | 0.35 | 1 | 585 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:41 | sector_3_c | Team 1 | 5 | Zomorpe36127, mtthang |
| 8:10 | sector_4_a | Team 2 | 5 | 半载, odysee_y, Red_Ruby04@psn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.