decode: proto 302 · 2710 stat syncs · 0 zone events · 1132 soldier mappings · 4.76s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ruing_ruing@psn | 1482▲ +8 | 304 | 45 | 6 | 0 | 0 | 304.00 | 0 | 16620 |
| Lt_Speikcel@psn | 884▼ -36 | 74 | 33 | 0 | 23 | 8 | 2.31 | 0 | 4468 |
| Squirmonik (AI) | — | 46 | 26 | 0 | 18 | 9 | 0.94 | 0 | 3178 |
| Fordechen (AI) | — | 39 | 29 | 0 | 8 | 11 | 0.65 | 0 | 2864 |
| LeTurtleVitim (AI) | — | 40 | 30 | 0 | 0 | 8 | 0.89 | 0 | 2775 |
| killer61861 (AI) | — | 44 | 31 | 0 | 0 | 7 | 1.10 | 0 | 2558 |
| limp34983 (AI) | — | 43 | 22 | 0 | 4 | 7 | 1.16 | 0 | 2408 |
| mtc8869gh (AI) | — | 36 | 25 | 0 | 0 | 9 | 0.78 | 0 | 2110 |
| venotorn (AI) | — | 27 | 15 | 0 | 0 | 9 | 0.55 | 0 | 1854 |
| nihitaniczk (AI) | — | 27 | 18 | 0 | 2 | 8 | 0.68 | 0 | 1514 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| regateo_bermejo@psn | 649▲ +35 | 107 | 68 | 0 | 28 | 8 | 2.49 | 0 | 7142 |
| alancevis50 (AI) | — | 28 | 24 | 0 | 12 | 10 | 0.53 | 0 | 3149 |
| l98328909 (AI) | — | 44 | 38 | 0 | 0 | 10 | 0.72 | 0 | 3083 |
| Alphazzboy (AI) | — | 36 | 25 | 0 | 0 | 16 | 0.40 | 0 | 2320 |
| ow3zqpjbd6 (AI) | — | 38 | 27 | 0 | 0 | 14 | 0.47 | 0 | 2203 |
| URDrop (AI) | — | 27 | 15 | 0 | 18 | 12 | 0.36 | 0 | 2127 |
| Anomi (AI) | — | 28 | 24 | 0 | 0 | 13 | 0.38 | 0 | 2005 |
| 3tjodag4 (AI) | — | 24 | 17 | 0 | 0 | 11 | 0.37 | 0 | 1590 |
| sanchi40647 (AI) | — | 28 | 20 | 0 | 0 | 12 | 0.42 | 0 | 1550 |
| ptbozun4o (AI) | — | 17 | 9 | 0 | 0 | 15 | 0.22 | 0 | 1290 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:09 | sector_1 | Japan | 0 | |
| 10:46 | sector_2 | Japan | 0 | |
| 18:23 | sector_2 | Japan | 0 | |
| 20:59 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.