decode: proto 302 · 3399 stat syncs · 866 zone events · 1145 soldier mappings · 6.79s · game 0.7.4.72
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| AaronLomeli@live | 1220▲ +10 | 157 | 49 | 2 | 0 | 3 | 11.21 | 0 | 8930 |
| CBME6072@live | 1163▲ +45 | 143 | 56 | 0 | 13 | 1 | 28.60 | 0 | 8345 |
| Ruatupadre7186@live | 1083▼ -28 | 73 | 25 | 1 | 29 | 7 | 2.03 | 1 | 5978 |
| Firy21311 (AI) | — | 47 | 20 | 0 | 2 | 11 | 0.84 | 1 | 3523 |
| saystartincang (AI) | — | 37 | 14 | 1 | 2 | 11 | 0.60 | 1 | 3338 |
| kaozano993211 (AI) | — | 24 | 14 | 0 | 22 | 9 | 0.44 | 0 | 3258 |
| maevik (AI) | — | 41 | 14 | 0 | 12 | 12 | 0.69 | 0 | 3019 |
| King (AI) | — | 34 | 18 | 0 | 0 | 12 | 0.55 | 1 | 2700 |
| sharoki55298 (AI) | — | 33 | 15 | 0 | 2 | 13 | 0.49 | 0 | 2103 |
| dongres (AI) | — | 29 | 12 | 1 | 8 | 14 | 0.43 | 0 | 1969 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sockmonkey6292@live | 1460▲ +8 | 156 | 76 | 0 | 6 | 5 | 3.80 | 0 | 7390 |
| Snowstorm4396@live | 748▼ -65 | 73 | 22 | 1 | 0 | 6 | 2.03 | 0 | 3555 |
| Ricadikov (AI) | — | 45 | 14 | 0 | 8 | 16 | 0.48 | 1 | 3158 |
| MoNOKEN (AI) | — | 29 | 8 | 0 | 16 | 10 | 0.54 | 1 | 2858 |
| qwenes87 (AI) | — | 24 | 14 | 0 | 8 | 11 | 0.39 | 1 | 2739 |
| Peptainte (AI) | — | 29 | 13 | 0 | 32 | 12 | 0.41 | 0 | 2684 |
| ErSwagFoY (AI) | — | 39 | 18 | 0 | 16 | 13 | 0.52 | 0 | 2667 |
| deanandrey331 (AI) | — | 29 | 17 | 0 | 10 | 13 | 0.43 | 1 | 2604 |
| Danielew (AI) | — | 27 | 15 | 0 | 10 | 12 | 0.43 | 1 | 2573 |
| Gaming (AI) | — | 26 | 9 | 1 | 0 | 13 | 0.38 | 1 | 2210 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:33 | sector_3_a | Team 1 | 3 | Ruatupadre7186@live |
| 7:29 | sector_4_a | Team 2 | 13 | qwenes87, Danielew, Gaming, MoNOKEN, Ricadikov, deanandrey331 |
| 30:23 | sector_4_a | Team 1 | 6 | King, Firy21311, saystartincang |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.