ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioInvasion · invasion · SQUADS · standard
2026-06-14 09:56start (UTC)
23:29length
959kills
Japanwinner

decode: proto 302 · 2550 stat syncs · 932 zone events · 988 soldier mappings · 6.03s · game 0.7.4.72

Scoreboard

Japan (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
shedlk680▲ +50158381073.2206210
PreeteSang (AI)58240671.6603497
Snakola (AI)61150271.4202912
BaraTaicatoe (AI)64230052.1302770
joejan002 (AI)481601061.5502532
enggrestin (AI)271403280.5702444
NGCaltr (AI)471001661.4202393
ultiverinva (AI)4790061.3402009
ab946tzuj (AI)44140061.4201920
gb9178620▼ -5330112081.0001625

USSR (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
skilsaul (AI)392304090.7213819
Bucztexx (AI)43290890.7323143
Oiyn (AI)402806100.7323074
94001 (AI)3932012130.5513074
pyballon20 (AI)392108110.7013059
BradeGamBoy (AI)422600120.6322985
spejderwilliam@psn428▲ +2827903251.5002548
davii (AI)272410130.3812405
ergamerwitch (AI)302330100.5202331
pitechochaes (AI)251606130.3201873

Captures

1–2 of 2 captures
per page
Time ZoneTeamSoldiersCredited players
5:38sector_1_aUSSR7Bucztexx, Oiyn, BradeGamBoy
18:22sector_2_aUSSR22Bucztexx, skilsaul, 94001, davii, Oiyn, BradeGamBoy, pyballon20
1–2 of 2 captures
per page

All decoded stats (290 values) — raw JSON

1–20 of 20 players
per page
Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsengineer_building_usageengineer_rally_point_usagekills_while_attacking_pointkills_while_defending_pointpoints_capturedlong_range_killsfortification_destoyedtank_killsbest_killstreak_riflebest_possessed_infantry_killstreak_10headshotskills_by_rifle_kindrifle_killsbest_killstreak_grenadebest_killstreak_meleeengineer_ammo_box_usagegrenade_killsinfantry_squad_wipeoutkills_by_anti_tank_kindkills_by_sniper_kindkills_by_tanker_kindkills_using_tankmelee_killstank_kills_by_rifle_kindbest_killstreak_submachine_gunfirst_bloodfortification_builtkills_by_medic_kindsubmachine_gun_kills
TOTAL13156623230261219511829324981718885231174119975931715718442343141822202241245
shedlk9621012633649815812873814611312915711131611
skilsaul (AI)238191136354939169202023111
PreeteSang (AI)16349711955358584673324
Bucztexx (AI)43143115435994316944292
Oiyn (AI)7307410951055103917103328231
94001 (AI)33074100257113391813663211
pyballon20 (AI)630591097356113910114421112
BradeGamBoy (AI)729851035367124217122621
Snakola (AI)11291211826438614171151
BaraTaicatoe (AI)8277012231130664325231
spejderwilliam@psn2254812783186272451515922221312201814245
joejan002 (AI)122532120833174816655161
enggrestin (AI)4244411702479271381616141
davii (AI)224051047472132715132411
NGCaltr (AI)8239312015337471868610121
ergamerwitch (AI)52331112835810301410233
ultiverinva (AI)92009122133574513691
ab946tzuj (AI)9192012193317448614
pitechochaes (AI)418739502771325141333161
gb91783162512228309302281122112272431312211
1–20 of 20 players
per page

Weapon breakdown

1–25 of 222 weapon rows1239next ›
per page
Player WeaponKills
environment / unattributed1
94001Mp 28 Jp8
94001Nambu Type 97 Lmg5
94001Arisaka Type 38 Carbine4
94001Type 100 Smg Early4
94001Type Hei Rifle4
94001Type 11 Lmg3
94001Arisaka Type 99 Early Short2
94001Japanese Type I Carcano2
94001Type 100 Paratrooper Smg2
94001Arisaka Type 99 Late1
94001Arisaka Type 99 Long Sniper1
94001Mp 34 Jp1
94001Nambu Type 96 Lmg1
94001Type 97 Grenade1
BaraTaicatoeMadsen26
BaraTaicatoeBerezin Smg8
BaraTaicatoeMosin M447
BaraTaicatoeF16
BaraTaicatoeMosin M91 306
BaraTaicatoePpsh 41 Obrez Ussr6
BaraTaicatoeMosin M19073
BaraTaicatoePps 433
BaraTaicatoeToz B2
BaraTaicatoeWinchester 18951
1–25 of 222 weapon rows1239next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.