decode: proto 304 · 3358 stat syncs · 1430 zone events · 1267 soldier mappings · 9.65s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Wellsmith12@live | 740▲ +13 | 156 | 116 | 2 | 30 | 12 | 2.08 | 1 | 11416 |
| Space_Head666@psn | 674▼ -6 | 101 | 66 | 0 | 13 | 7 | 2.89 | 1 | 7818 |
| Ser_Nixon@psn | 400 | 100 | 67 | 2 | 12 | 4 | 4.17 | 1 | 7483 |
| fancarrarong113 (AI) | — | 42 | 30 | 0 | 8 | 14 | 0.55 | 1 | 3309 |
| ayoeeust4y (AI) | — | 31 | 25 | 0 | 16 | 14 | 0.41 | 2 | 3064 |
| namechanny (AI) | — | 35 | 25 | 0 | 6 | 16 | 0.43 | 0 | 2764 |
| Comman (AI) | — | 36 | 27 | 0 | 0 | 14 | 0.47 | 0 | 2595 |
| alex232004 (AI) | — | 28 | 20 | 0 | 0 | 13 | 0.41 | 1 | 2105 |
| cadman19799 (AI) | — | 31 | 18 | 0 | 2 | 13 | 0.48 | 0 | 1718 |
| sKXTIVII (AI) | — | 19 | 12 | 0 | 0 | 15 | 0.26 | 0 | 1180 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MrceSaidNo@psn | 1423▲ +12 | 198 | 90 | 3 | 48 | 10 | 3.96 | 0 | 11118 |
| kouhei777770508@psn | 1428▼ -8 | 208 | 102 | 2 | 8 | 10 | 3.65 | 0 | 10263 |
| TigerRobert (AI) | — | 43 | 25 | 0 | 2 | 11 | 0.72 | 0 | 2508 |
| aabhgrb5p3 (AI) | — | 31 | 13 | 0 | 16 | 10 | 0.60 | 0 | 2317 |
| Azatartex (AI) | — | 26 | 13 | 0 | 14 | 9 | 0.49 | 0 | 1873 |
| Jayinotei (AI) | — | 33 | 19 | 0 | 0 | 9 | 0.61 | 0 | 1652 |
| Tyrigatey12 (AI) | — | 25 | 10 | 0 | 10 | 12 | 0.38 | 0 | 1598 |
| Teckon6 (AI) | — | 32 | 17 | 0 | 0 | 13 | 0.46 | 0 | 1594 |
| shadowgurader (AI) | — | 28 | 11 | 0 | 2 | 11 | 0.43 | 0 | 1482 |
| PEEZONESS (AI) | — | 17 | 9 | 0 | 10 | 11 | 0.25 | 0 | 1318 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:03 | sector_1_b | Japan | 15 | Ser_Nixon@psn, ayoeeust4y |
| 11:34 | sector_2_a | Japan | 0 | |
| 16:52 | sector_3_a | Japan | 9 | Wellsmith12@live, Space_Head666@psn, alex232004 |
| 23:15 | sector_4_a | Japan | 4 | fancarrarong113, ayoeeust4y |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.