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Manchuria CityInvasion · invasion · SQUADS · standard
2026-06-17 12:46start (UTC)
18:41length
594kills
Japanwinner

decode: proto 304 · 1997 stat syncs · 840 zone events · 659 soldier mappings · 2.78s · game 0.7.5.78

Scoreboard

Japan (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
jeremy5221@psn983▲ +1571570053.7446065
HanifBob@psn402▲ +2733310114.6035680
maxnguyen35 (AI)32260441.2833324
Maxintenrose (AI)27180051.0033285
Loge73MN (AI)30141261.0332944
Novaza14116 (AI)251101041.0422593
igonamiosu (AI)21401440.7212473
Smile11 (AI)19100050.7032205
osdjjoogey19051 (AI)21150460.6811978
heng411 (AI)2680041.3011625

USSR (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Cathevil (AI)311801670.7602078
tokky0515@psn4002852031.4701790
Asoripo (AI)30130470.8101578
sepokistep (AI)26130870.6301458
SenperalCatma (AI)31120070.7001394
JesusBacon111 (AI)21170060.6601228
Gamer44029 (AI)1670450.460954
MadMar (AI)1490470.400858
koonbatt18169 (AI)1780060.530842
dihaypotropima (AI)1760070.450730

Captures

1–5 of 5 captures
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Time ZoneTeamSoldiersCredited players
2:27sector_1_aJapan22HanifBob@psn, Smile11, Loge73MN, igonamiosu, Maxintenrose, maxnguyen35, heng411
6:28sector_2_bJapan8jeremy5221@psn, HanifBob@psn, Loge73MN, Maxintenrose
8:59sector_3_bJapan6jeremy5221@psn, HanifBob@psn, Smile11, maxnguyen35
15:01sector_4_aJapan6jeremy5221@psn, Loge73MN, osdjjoogey19051, Novaza14116
18:31sector_5_aJapan11jeremy5221@psn, Smile11, Maxintenrose, Novaza14116, maxnguyen35
1–5 of 5 captures
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All decoded stats (275 values) — raw JSON

1–20 of 20 players
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Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsassistsengineer_building_usageengineer_rally_point_usagekills_while_attacking_pointkills_while_defending_pointpoints_capturedlong_range_killsfortification_destoyedheadshotskills_by_tanker_kindkills_using_tanktank_killsbest_killstreak_riflebest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10kills_by_rifle_kindrifle_killssubmachine_gun_killstank_kills_by_tanker_kindbest_killstreak_machine_gunbest_killstreak_meleefirst_bloodkills_by_anti_tank_kindkills_by_assault_kindkills_by_mgun_kindkills_by_partisan_kindkills_by_sniper_kindlauncher_killsmachine_gun_killsmelee_killstank_commander_kills
TOTAL450821882882590124576352106653535196108289102983804124222532473721211733112741
jeremy5221@psn60651031111957169525741313262611912330112111114
HanifBob@psn5680105217527370183335134037133136133
maxnguyen35 (AI)33249484255321745222642
Maxintenrose (AI)328593932762717541841
Loge73MN (AI)2944923429730186101114311
Novaza14116 (AI)2593935324525124355113
igonamiosu (AI)247395122952110477421
Smile11 (AI)2205945427619853103
Cathevil (AI)2078892441831137188182
osdjjoogey19051 (AI)1978913231721116922151
tokky0515@psn179010286193282632513171721222727271
heng411 (AI)1625961320526114481
Asoripo (AI)1578882237830117322132
sepokistep (AI)1458896241826874413
SenperalCatma (AI)1394909344831147512
JesusBacon111 (AI)12289293327218617
Gamer44029 (AI)954947335616552227
MadMar (AI)858931235814871229
koonbatt18169 (AI)8428972327178618
dihaypotropima (AI)7309192388178726
1–20 of 20 players
per page

Weapon breakdown

1–25 of 187 weapon rows1238next ›
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Player WeaponKills
AsoripoType 100 Paratrooper Smg7
AsoripoMp 28 Jp4
AsoripoType Hei Rifle4
Asoripoenvironment / unattributed3
AsoripoType 11 Lmg3
AsoripoExplosion Pack2
AsoripoArtillery1
AsoripoArisaka Type 99 Early Short1
AsoripoArisaka Type 99 Late1
AsoripoJapanese Type I Carcano1
AsoripoNambu Type 2A Smg1
AsoripoNambu Type 96 Lmg1
AsoripoType 100 Smg Early1
CathevilArisaka Type 99 Long7
CathevilNambu Type 96 Lmg6
CathevilArisaka Type 99 Late5
CathevilNambu Type 97 Lmg5
CathevilArisaka Type 99 Early Sniper2
CathevilArisaka Type 38 Carbine1
CathevilArisaka Type 971
CathevilArisaka Type 99 Early Short1
CathevilType 100 Paratrooper Smg1
CathevilType 11 Lmg1
CathevilType Hei Rifle1
Gamer44029Type 100 Paratrooper Smg5
1–25 of 187 weapon rows1238next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.