decode: proto 304 · 2661 stat syncs · 822 zone events · 990 soldier mappings · 6.89s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| _Cassanger_ | 1266▲ +266 | 184 | 72 | 0 | 0 | 10 | 3.61 | 0 | 8570 |
| NotyaSidenko | 846▼ -1 | 88 | 37 | 1 | 1 | 4 | 2.67 | 0 | 4164 |
| mkrtchyangagik53 | 400 | 83 | 18 | 2 | 1 | 8 | 3.46 | 0 | 3949 |
| Azarox (AI) | — | 49 | 18 | 2 | 16 | 9 | 0.98 | 0 | 3461 |
| MrShungki64081 (AI) | — | 35 | 22 | 0 | 34 | 7 | 1.06 | 0 | 2756 |
| richi110 (AI) | — | 23 | 19 | 0 | 18 | 8 | 0.52 | 0 | 1958 |
| andreeplays (AI) | — | 31 | 16 | 0 | 10 | 7 | 0.86 | 0 | 1844 |
| Wook (AI) | — | 23 | 11 | 0 | 12 | 8 | 0.59 | 0 | 1564 |
| Katinicticp (AI) | — | 33 | 10 | 0 | 0 | 8 | 0.77 | 0 | 1410 |
| DogTailmaster (AI) | — | 16 | 7 | 0 | 4 | 7 | 0.46 | 0 | 914 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DANgerROR | 1582▲ +3 | 95 | 60 | 3 | 11 | 6 | 3.06 | 1 | 6519 |
| Nakeboy (AI) | — | 39 | 26 | 0 | 12 | 12 | 0.60 | 1 | 3324 |
| Atearcase (AI) | — | 28 | 21 | 0 | 34 | 12 | 0.42 | 0 | 3294 |
| werzly (AI) | — | 32 | 14 | 0 | 26 | 13 | 0.47 | 1 | 2993 |
| Stintchen (AI) | — | 41 | 29 | 0 | 0 | 11 | 0.71 | 1 | 2830 |
| Gatotinsaph0h (AI) | — | 20 | 12 | 0 | 32 | 10 | 0.37 | 1 | 2419 |
| poppouts (AI) | — | 25 | 20 | 0 | 2 | 9 | 0.51 | 1 | 2414 |
| araakarayery (AI) | — | 32 | 23 | 0 | 0 | 11 | 0.57 | 1 | 2184 |
| jayrovsenleg (AI) | — | 32 | 17 | 1 | 0 | 11 | 0.53 | 0 | 2125 |
| davidbuly (AI) | — | 31 | 11 | 0 | 0 | 10 | 0.49 | 1 | 1624 |
| EddieWilly ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 15:10 | sector_1_a | USSR | 6 | poppouts, werzly, Nakeboy, Stintchen, araakarayery |
| 19:25 | sector_2_a | USSR | 3 | DANgerROR, Gatotinsaph0h, davidbuly |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.