decode: proto 304 · 3807 stat syncs · 950 zone events · 1111 soldier mappings · 9.68s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MiniMookie@live | — | 131 | 66 | 1 | 0 | 12 | 2.67 | 0 | 7625 |
| hennre_mit@psn | — | 117 | 54 | 3 | 30 | 12 | 1.98 | 0 | 6712 |
| ENY20363 (AI) | — | 65 | 42 | 0 | 24 | 9 | 1.62 | 1 | 5629 |
| starmanning (AI) | — | 42 | 22 | 0 | 6 | 11 | 0.67 | 1 | 4334 |
| asha4211 (AI) | — | 34 | 12 | 1 | 20 | 10 | 0.64 | 1 | 3218 |
| LehardBrash (AI) | — | 33 | 13 | 0 | 4 | 9 | 0.61 | 1 | 3218 |
| kauruashen (AI) | — | 38 | 18 | 0 | 14 | 13 | 0.54 | 1 | 2849 |
| antusspandaym (AI) | — | 30 | 15 | 0 | 10 | 10 | 0.48 | 0 | 2753 |
| shma (AI) | — | 26 | 12 | 0 | 4 | 10 | 0.44 | 0 | 2709 |
| LukeMartin50@live | — | 36 | 10 | 1 | 32 | 4 | 1.80 | 1 | 2404 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| REXYS-XI@psn | — | 162 | 60 | 1 | 45 | 7 | 3.86 | 0 | 9911 |
| treerjim@psn | — | 97 | 42 | 3 | 0 | 13 | 1.37 | 0 | 6910 |
| JeranimLeng (AI) | — | 30 | 14 | 0 | 38 | 11 | 0.50 | 1 | 3794 |
| Crimie (AI) | — | 36 | 19 | 0 | 20 | 11 | 0.57 | 0 | 3684 |
| congface21 (AI) | — | 29 | 14 | 0 | 0 | 11 | 0.46 | 1 | 3160 |
| Immonos (AI) | — | 32 | 12 | 0 | 2 | 10 | 0.57 | 1 | 2959 |
| XxXSkyx (AI) | — | 37 | 16 | 0 | 0 | 10 | 0.65 | 1 | 2875 |
| Andreel94811 (AI) | — | 29 | 13 | 0 | 0 | 9 | 0.60 | 1 | 2785 |
| lovelord (AI) | — | 37 | 20 | 0 | 0 | 10 | 0.66 | 0 | 2375 |
| Lukeyy (AI) | — | 24 | 7 | 0 | 2 | 9 | 0.49 | 0 | 1889 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:42 | sector_3_b | Team 2 | 21 | XxXSkyx, Andreel94811, congface21, Immonos, JeranimLeng |
| 6:39 | sector_4_a | Team 1 | 14 | LukeMartin50@live, asha4211, kauruashen, ENY20363, LehardBrash, starmanning |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.