decode: proto 304 · 3246 stat syncs · 1194 zone events · 797 soldier mappings · 4.06s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Kopakkon | — | 75 | 44 | 1 | 0 | 7 | 2.34 | 1 | 6335 |
| Glorfindel#7 | — | 87 | 57 | 0 | 0 | 8 | 2.17 | 0 | 6175 |
| II4EJIKО | — | 52 | 34 | 1 | 36 | 5 | 1.86 | 0 | 4899 |
| SkiFaSoS | — | 51 | 31 | 1 | 0 | 7 | 1.11 | 1 | 4155 |
| IRYSAND (AI) | — | 18 | 11 | 1 | 16 | 8 | 0.47 | 1 | 2673 |
| KillyBon (AI) | — | 16 | 12 | 0 | 24 | 8 | 0.41 | 1 | 2599 |
| Hrucksy (AI) | — | 15 | 8 | 0 | 16 | 8 | 0.33 | 0 | 2379 |
| PICOlo | — | 25 | 11 | 0 | 16 | 5 | 1.19 | 0 | 2251 |
| Kabel2011 (AI) | — | 8 | 7 | 0 | 0 | 7 | 0.24 | 0 | 1810 |
| NickB (AI) | — | 17 | 10 | 0 | 0 | 10 | 0.33 | 0 | 1805 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Maolenseksikas | — | 110 | 66 | 2 | 10 | 5 | 2.82 | 3 | 9775 |
| apolloNoobs | — | 106 | 49 | 1 | 17 | 6 | 2.72 | 1 | 7044 |
| kettenhund78 | — | 20 | 6 | 3 | 40 | 4 | 1.54 | 0 | 4391 |
| iTellus41385 (AI) | — | 12 | 8 | 0 | 18 | 7 | 0.28 | 0 | 3723 |
| Sketch_Rider_24@psn | — | 52 | 22 | 2 | 16 | 5 | 1.24 | 0 | 3611 |
| addinazd (AI) | — | 15 | 12 | 0 | 0 | 6 | 0.42 | 2 | 3335 |
| Tozant910 (AI) | — | 15 | 14 | 0 | 0 | 6 | 0.44 | 1 | 2820 |
| skidhudiao60 (AI) | — | 14 | 10 | 0 | 0 | 8 | 0.33 | 2 | 1820 |
| EdennossKeer (AI) | — | 9 | 5 | 0 | 0 | 8 | 0.19 | 1 | 1505 |
| Godyoshock (AI) | — | 13 | 8 | 0 | 0 | 6 | 0.37 | 0 | 1485 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:30 | capzone[poly] | Team 2 | 7 | Maolenseksikas, Tozant910, skidhudiao60 |
| 1:36 | street | Team 1 | 9 | SkiFaSoS, Kopakkon |
| 2:20 | hotel | Team 2 | 12 | apolloNoobs, Maolenseksikas, addinazd |
| 4:36 | hotel | Team 1 | 3 | IRYSAND, KillyBon |
| 7:02 | street | Team 2 | 14 | Maolenseksikas, EdennossKeer, addinazd, skidhudiao60 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.