decode: proto 304 · 2405 stat syncs · 0 zone events · 952 soldier mappings · 14.75s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Mj183310@live | — | 122 | 100 | 0 | 11 | 13 | 2.22 | 0 | 8579 |
| bspcolt45@live | — | 52 | 46 | 1 | 18 | 5 | 2.48 | 0 | 4017 |
| oywanation (AI) | — | 37 | 30 | 0 | 12 | 9 | 0.77 | 0 | 3460 |
| sharrymok18968 (AI) | — | 39 | 23 | 1 | 6 | 8 | 0.93 | 0 | 2839 |
| vergeth565 (AI) | — | 35 | 26 | 1 | 0 | 9 | 0.76 | 0 | 2700 |
| sharkhogoadim4 (AI) | — | 31 | 22 | 0 | 14 | 10 | 0.55 | 0 | 2579 |
| guihingin2 (AI) | — | 32 | 24 | 0 | 0 | 9 | 0.60 | 0 | 1978 |
| Lasty135 (AI) | — | 18 | 13 | 0 | 0 | 7 | 0.49 | 0 | 1900 |
| Tannot (AI) | — | 28 | 23 | 0 | 0 | 8 | 0.61 | 0 | 1880 |
| szanegear004 (AI) | — | 32 | 17 | 0 | 0 | 7 | 0.89 | 0 | 1540 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MilbeFlieger168@live | — | 118 | 43 | 4 | 36 | 7 | 2.19 | 0 | 6869 |
| xuain66208 (AI) | — | 51 | 28 | 0 | 0 | 9 | 0.98 | 0 | 2648 |
| snowew (AI) | — | 41 | 15 | 1 | 0 | 7 | 1.08 | 0 | 2569 |
| ibachauyu (AI) | — | 41 | 19 | 0 | 14 | 9 | 0.84 | 0 | 2538 |
| lemannblayu (AI) | — | 27 | 18 | 0 | 18 | 8 | 0.56 | 0 | 2331 |
| NoMeSupre (AI) | — | 28 | 18 | 1 | 10 | 7 | 0.74 | 0 | 2158 |
| sapoptorz (AI) | — | 40 | 21 | 0 | 0 | 7 | 0.93 | 0 | 2000 |
| TonyToBoo (AI) | — | 24 | 13 | 0 | 0 | 8 | 0.51 | 0 | 1774 |
| NoBaRiGaming (AI) | — | 30 | 16 | 0 | 0 | 9 | 0.62 | 0 | 1560 |
| ChleadGamer (AI) | — | 23 | 13 | 0 | 0 | 5 | 0.85 | 0 | 1200 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:25 | sector_1 | Japan | 0 | |
| 11:59 | sector_2 | Japan | 0 | |
| 12:06 | sector_2 | Japan | 0 | |
| 14:51 | sector_3 | Japan | 0 | |
| 25:57 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.