decode: proto 304 · 1689 stat syncs · 0 zone events · 681 soldier mappings · 3.1s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Senokoc | 1858▲ +2 | 123 | 52 | 1 | 0 | 2 | 12.30 | 0 | 6658 |
| SoakedCaribou2@live | 1687▲ +1 | 89 | 59 | 1 | 2 | 5 | 2.97 | 0 | 6030 |
| Acidbeast724 | 1534▼ -8 | 53 | 24 | 1 | 0 | 0 | 8.83 | 0 | 3003 |
| JJandWeasel@live | 400 | 33 | 4 | 1 | 21 | 2 | 3.00 | 0 | 2407 |
| smcc17@psn | 535▼ -13 | 32 | 9 | 0 | 0 | 3 | 1.68 | 0 | 1818 |
| jameser65470 (AI) | — | 17 | 10 | 0 | 2 | 4 | 0.65 | 0 | 1689 |
| Marloyo (AI) | — | 15 | 10 | 0 | 4 | 6 | 0.41 | 0 | 1651 |
| Zzauhaung (AI) | — | 11 | 7 | 0 | 0 | 4 | 0.44 | 0 | 1215 |
| UmourBill3 (AI) | — | 8 | 8 | 0 | 0 | 5 | 0.29 | 0 | 1173 |
| dimed09 (AI) | — | 3 | 3 | 0 | 0 | 4 | 0.12 | 0 | 1040 |
| hrf1a6psb6 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| JattReaper | 1254▲ +4 | 63 | 23 | 0 | 1 | 6 | 1.43 | 0 | 2644 |
| JetStarfish326@live | 1192 | 36 | 11 | 2 | 0 | 5 | 1.03 | 0 | 2193 |
| mobandy3269@psn | 431▼ -1 | 33 | 19 | 0 | 0 | 7 | 1.06 | 0 | 1765 |
| GOOTKER90568 (AI) | — | 9 | 7 | 0 | 6 | 8 | 0.21 | 0 | 1014 |
| PushyPie3706@live | 542▼ -1 | 19 | 3 | 2 | 4 | 7 | 0.58 | 0 | 996 |
| Pidgeley (AI) | — | 14 | 9 | 0 | 8 | 6 | 0.45 | 0 | 994 |
| Firky (AI) | — | 9 | 7 | 0 | 8 | 8 | 0.20 | 0 | 848 |
| TevianCorrhr (AI) | — | 11 | 6 | 0 | 4 | 7 | 0.24 | 0 | 702 |
| jameshyper (AI) | — | 10 | 7 | 0 | 2 | 8 | 0.20 | 0 | 644 |
| MagicGoodbi (AI) | — | 6 | 5 | 0 | 0 | 7 | 0.15 | 0 | 374 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:20 | sector_1 | Japan | 0 | |
| 7:24 | sector_2 | Japan | 0 | |
| 10:06 | sector_2 | Japan | 0 | |
| 13:38 | sector_3 | Japan | 0 | |
| 15:57 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.