decode: proto 304 · 1958 stat syncs · 0 zone events · 760 soldier mappings · 7.73s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SdwGhost666@live | 1135▲ +120 | 86 | 51 | 0 | 15 | 6 | 2.39 | 0 | 5415 |
| VKINGbassterdV91@psn | 898▼ -34 | 58 | 35 | 0 | 0 | 5 | 2.32 | 0 | 3178 |
| hongi (AI) | — | 32 | 18 | 0 | 8 | 7 | 0.74 | 0 | 2593 |
| vSniperVision69@psn | 400▼ -31 | 22 | 15 | 3 | 0 | 5 | 1.16 | 0 | 2240 |
| Nepo27720 (AI) | — | 26 | 15 | 0 | 0 | 7 | 0.68 | 0 | 2212 |
| Maverich20008@psn | 1396▼ -13 | 38 | 9 | 0 | 12 | 3 | 1.90 | 0 | 2068 |
| Virfep (AI) | — | 17 | 9 | 0 | 0 | 7 | 0.45 | 0 | 2005 |
| Ivoren85 (AI) | — | 22 | 9 | 0 | 16 | 6 | 0.76 | 0 | 1982 |
| Djxu11 (AI) | — | 21 | 14 | 0 | 2 | 8 | 0.49 | 0 | 1904 |
| percyzhayo (AI) | — | 19 | 8 | 1 | 16 | 8 | 0.42 | 0 | 1768 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| JR-Romonster@psn | 1461▲ +12 | 53 | 13 | 3 | 17 | 2 | 3.31 | 0 | 3525 |
| HarrymacLfc@live | 1051▲ +3 | 56 | 14 | 2 | 16 | 11 | 0.90 | 0 | 3378 |
| Echo_blue2@psn | 1181▲ +2 | 57 | 12 | 1 | 0 | 3 | 7.12 | 0 | 2710 |
| Fine (AI) | — | 27 | 20 | 0 | 8 | 7 | 0.68 | 0 | 1884 |
| Deviles (AI) | — | 22 | 14 | 0 | 8 | 8 | 0.50 | 0 | 1583 |
| Beezerom (AI) | — | 28 | 19 | 0 | 0 | 7 | 0.72 | 0 | 1494 |
| oxeydemon (AI) | — | 28 | 11 | 0 | 4 | 7 | 0.78 | 0 | 1384 |
| HenenMeast71165 (AI) | — | 23 | 12 | 1 | 0 | 7 | 0.56 | 0 | 1260 |
| AV3Path (AI) | — | 18 | 8 | 0 | 6 | 7 | 0.44 | 0 | 1064 |
| StormCall9 (AI) | — | 18 | 8 | 0 | 0 | 7 | 0.46 | 0 | 917 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:29 | sector_1 | Japan | 0 | |
| 11:21 | sector_1 | Japan | 0 | |
| 17:27 | sector_2 | Japan | 0 | |
| 17:54 | sector_2 | Japan | 0 | |
| 22:03 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.