decode: proto 304 · 1724 stat syncs · 0 zone events · 677 soldier mappings · 2.44s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SkibidiMV1@live | 722▲ +24 | 79 | 54 | 0 | 8 | 5 | 2.82 | 0 | 4840 |
| y3j5jj9kee (AI) | — | 51 | 41 | 0 | 0 | 5 | 1.76 | 0 | 3579 |
| HadedXlordCZ (AI) | — | 35 | 24 | 0 | 0 | 5 | 1.17 | 0 | 2740 |
| MERKyou6199371@live | 405▲ +5 | 32 | 15 | 0 | 49 | 3 | 2.29 | 0 | 2625 |
| zufferk158 (AI) | — | 23 | 15 | 0 | 20 | 7 | 0.66 | 0 | 2331 |
| c2qaxsfod (AI) | — | 26 | 13 | 0 | 12 | 8 | 0.59 | 0 | 1937 |
| mmmybua (AI) | — | 29 | 18 | 2 | 0 | 9 | 0.62 | 0 | 1925 |
| German13199@live | 400 | 21 | 19 | 1 | 0 | 2 | 5.25 | 0 | 1820 |
| CrazyNeha23 (AI) | — | 23 | 14 | 0 | 0 | 4 | 1.00 | 0 | 1475 |
| m5dxc5oapq (AI) | — | 18 | 16 | 0 | 0 | 4 | 0.62 | 0 | 1395 |
| PokiLaniuinale (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Deypumi1215 (AI) | — | 36 | 14 | 1 | 12 | 7 | 1.06 | 0 | 2310 |
| CrambossCacho (AI) | — | 29 | 16 | 1 | 0 | 5 | 1.00 | 0 | 1750 |
| CptVO (AI) | — | 33 | 20 | 0 | 0 | 6 | 0.94 | 0 | 1724 |
| DeathHDCH9097 (AI) | — | 35 | 5 | 0 | 6 | 5 | 1.30 | 0 | 1472 |
| JuniorEj40@psn | 402▼ -18 | 32 | 5 | 0 | 0 | 6 | 1.39 | 0 | 1455 |
| Vinid (AI) | — | 22 | 14 | 0 | 8 | 7 | 0.54 | 0 | 1428 |
| Tiagoo (AI) | — | 24 | 8 | 0 | 10 | 6 | 0.65 | 0 | 1394 |
| shot3178 (AI) | — | 26 | 12 | 0 | 4 | 7 | 0.60 | 0 | 1384 |
| ForenSergen (AI) | — | 20 | 13 | 1 | 0 | 6 | 0.53 | 0 | 1250 |
| CopeKingSour (AI) | — | 13 | 7 | 1 | 0 | 4 | 0.52 | 0 | 982 |
| Zedday777 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:51 | sector_1 | Japan | 0 | |
| 4:29 | sector_1 | Japan | 0 | |
| 7:58 | sector_2 | Japan | 0 | |
| 13:50 | sector_2 | Japan | 0 | |
| 21:01 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.