ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioInvasion · invasion · SQUADS · standard
2026-06-17 23:52start (UTC)
18:55length
809kills
Japanwinner

decode: proto 304 · 2032 stat syncs · 720 zone events · 836 soldier mappings · 3.08s · game 0.7.5.78

Scoreboard

Japan (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Avoggadro1849▼ -51712731312.2107510
1_Maloy_11406▼ -221444011558.4706729
koongresher (AI)36170260.9701796
Marcoez1796 (AI)40110061.5401750
daxionberry1129 (AI)28170051.0801599
Eversing542z (AI)27100870.7501498
Game65061 (AI)29100051.1201290
jo67nz13x (AI)2690051.0001190
Dasasat (AI)1850050.720939
MistalGoost (AI)1230260.390604

USSR (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Faldand (AI)302713270.7713884
JeengSaber (AI)118034120.1712068
deathstan (AI)2712012120.3801639
hoooolonside (AI)24211090.5001605
ScercerMaster (AI)15150290.2701323
TheGamernp (AI)18800110.2711260
y4js5dpcpa (AI)1490090.3111084
Ardanzoget (AI)171300120.260960
kevinte (AI)12900110.210634
udco41bofb1308▲ +178803004.4000

Captures

1–1 of 1 captures
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Time ZoneTeamSoldiersCredited players
6:37sector_1_aUSSR6JeengSaber, Faldand, TheGamernp, y4js5dpcpa
1–1 of 1 captures
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All decoded stats (271 values) — raw JSON

1–20 of 20 players
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Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsassistskills_while_defending_pointengineer_building_usagekills_while_attacking_pointengineer_rally_point_usagelong_range_killsfortification_destoyedpoints_capturedtank_killsbest_killstreak_grenadebest_killstreak_semiautobest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10grenade_killsheadshotsinfantry_squad_wipeoutkills_by_anti_tank_kindkills_by_assault_kindkills_by_rifle_kindkills_by_tanker_kindkills_using_tanksemiauto_killssubmachine_gun_killsbest_killstreak_pistolbest_killstreak_riflecrew_tnt_killsengineer_ammo_box_usagefirst_bloodfortification_builtinfantry_mine_killsinfantry_rocket_killskills_by_apc_driver_kindkills_by_engineer_kindkills_by_pilot_assaulter_kindkills_by_saboteur_kindkills_by_sniper_kindkills_using_aircraftlauncher_killsowned_mobile_spawn_usagepistol_killsrifle_killstank_kills_by_anti_tank_kindtank_kills_by_pilot_assaulter_kindtank_kills_by_saboteur_kindtank_spotsvehicle_tnt_kills
TOTAL3936217067163778155698479145103149541225285464104232432230221811616180263305111217213789373133011111
Avoggadro75101053721441711613527123346171316114157312125717330172379373133011
1_Maloy_1672910263317614414051740771111586111616710844123951218111
Faldand (AI)388493443973023710162716111
JeengSaber (AI)206878826512118126178171
koongresher (AI)179694763773614691711
Marcoez1796 (AI)175096732674013661111
deathstan (AI)163971627112278126126
hoooolonside (AI)160578444892414922121
daxionberry1129 (AI)1599963526627125111711
Eversing542z (AI)14989365368278751044
ScercerMaster (AI)13238532569154931151
Game65061 (AI)1290980726629155610
TheGamernp (AI)12608193661118911181
jo67nz13x (AI)119095132662610579
y4js5dpcpa (AI)108481644591411991
Ardanzoget (AI)960825266121711122132
Dasasat (AI)93996822561895105
kevinte (AI)63480425811125119
MistalGoost (AI)6049372317124633112
udco41bofb
1–20 of 20 players
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Weapon breakdown

1–25 of 176 weapon rows1238next ›
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Player WeaponKills
1_Maloy_1Svt 40123
1_Maloy_1Ppd 34387
1_Maloy_1Tnt Block6
1_Maloy_157Mm Zis4M3
1_Maloy_1Antipersonnel Mine2
1_Maloy_1Mp 35 Long Barrel2
1_Maloy_17 62Mm Dt1
1_Maloy_1Explosion Pack1
ArdanzogetArisaka Type 38 Carbine5
ArdanzogetNambu Type 96 Lmg3
ArdanzogetArisaka Type 99 Late2
ArdanzogetArisaka Type 99 Early Short1
ArdanzogetJapanese Type I Carcano1
ArdanzogetMp 34 Jp1
ArdanzogetNambu Type 97 Lmg1
ArdanzogetType 100 Paratrooper Smg1
ArdanzogetType 11 Lmg1
ArdanzogetType 89 Mortar1
AvoggadroSvt 3848
AvoggadroMosin M91 30 Vpgs30
AvoggadroSu Fab10021
AvoggadroSu Rbs13217
AvoggadroPpsh 41 Box17
Avoggadroenvironment / unattributed12
Avoggadro152Mm M10T12
1–25 of 176 weapon rows1238next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.