decode: proto 304 · 1692 stat syncs · 410 zone events · 559 soldier mappings · 9.67s · game 0.7.5.78
Factions: Japan vs Western Allies — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| tnelovelaM@live | 1660▲ +5 | 165 | 110 | 0 | 21 | 2 | 11.79 | 1 | 10027 |
| MSU171@live | 838▼ -17 | 56 | 37 | 0 | 2 | 0 | 56.00 | 0 | 3193 |
| KhoanspiceSen (AI) | — | 32 | 20 | 0 | 0 | 1 | 3.56 | 1 | 2080 |
| SamimaGeri (AI) | — | 12 | 6 | 1 | 0 | 1 | 2.00 | 1 | 1645 |
| Kakosen (AI) | — | 16 | 9 | 0 | 0 | 3 | 1.00 | 1 | 1595 |
| ctbeohop4 (AI) | — | 23 | 9 | 0 | 0 | 5 | 0.88 | 0 | 1445 |
| Ryan87947 (AI) | — | 11 | 8 | 1 | 0 | 2 | 0.92 | 0 | 1340 |
| Sparcus (AI) | — | 9 | 5 | 0 | 0 | 2 | 0.90 | 1 | 945 |
| Shaker (AI) | — | 17 | 11 | 0 | 0 | 4 | 0.71 | 0 | 900 |
| VelinaThong (AI) | — | 11 | 6 | 0 | 0 | 3 | 0.69 | 0 | 614 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TwitchJ99950 (AI) | — | 12 | 8 | 0 | 24 | 5 | 0.35 | 1 | 2414 |
| shilipulber701 (AI) | — | 9 | 4 | 0 | 28 | 7 | 0.24 | 0 | 2374 |
| ekeguspeawo (AI) | — | 20 | 14 | 0 | 4 | 5 | 0.62 | 1 | 2209 |
| Brawn51698 (AI) | — | 10 | 5 | 0 | 36 | 5 | 0.29 | 0 | 1794 |
| eheddemoerace (AI) | — | 10 | 6 | 1 | 0 | 6 | 0.31 | 1 | 1365 |
| Junkelx (AI) | — | 18 | 6 | 0 | 2 | 7 | 0.46 | 1 | 1289 |
| Chillifus (AI) | — | 16 | 10 | 0 | 0 | 5 | 0.52 | 0 | 1180 |
| Derp70783 (AI) | — | 10 | 3 | 0 | 0 | 8 | 0.22 | 0 | 895 |
| Redawai (AI) | — | 16 | 6 | 0 | 0 | 8 | 0.34 | 0 | 770 |
| eckkin (AI) | — | 12 | 2 | 1 | 0 | 4 | 0.52 | 0 | 720 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:45 | stable | Team 2 | 11 | TwitchJ99950, ekeguspeawo, Junkelx |
| 3:02 | chief_house | Team 2 | 4 | eheddemoerace |
| 3:18 | capzone[box] | Team 1 | 4 | Sparcus |
| 3:21 | stable | Team 1 | 8 | tnelovelaM@live, KhoanspiceSen, SamimaGeri |
| 5:27 | chief_house | Team 1 | 7 | Kakosen |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.