decode: proto 304 · 3535 stat syncs · 0 zone events · 1347 soldier mappings · 8.74s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Alistor86418 | 1805▼ -1 | 156 | 77 | 3 | 2 | 3 | 7.09 | 0 | 8318 |
| MiLar (AI) | — | 84 | 51 | 0 | 0 | 14 | 1.14 | 0 | 5184 |
| franznel12 | 1018▼ -45 | 79 | 54 | 2 | 0 | 7 | 3.76 | 0 | 4720 |
| ocarlerty15 (AI) | — | 60 | 33 | 1 | 2 | 14 | 0.79 | 0 | 4519 |
| IceColdaGam (AI) | — | 51 | 36 | 0 | 12 | 16 | 0.60 | 0 | 4173 |
| angidanthonieza (AI) | — | 52 | 26 | 0 | 20 | 16 | 0.63 | 0 | 4162 |
| Gabritto5@psn ✗ | 400▼ -186 | 55 | 38 | 1 | 0 | 8 | 1.28 | 0 | 4007 |
| waqpeg1d69j (AI) | — | 56 | 18 | 0 | 4 | 11 | 0.90 | 0 | 3290 |
| HandAlex (AI) | — | 46 | 34 | 0 | 0 | 17 | 0.50 | 0 | 2691 |
| Scaniaboy22__ | 400 | 37 | 26 | 0 | 0 | 9 | 0.80 | 0 | 2610 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LI_M_ | 1692▲ +43 | 175 | 67 | 1 | 47 | 12 | 2.92 | 0 | 10889 |
| matiasmantaras1 | 514▲ +62 | 82 | 28 | 3 | 0 | 3 | 5.47 | 0 | 4995 |
| maddunn (AI) | — | 41 | 31 | 0 | 28 | 12 | 0.55 | 0 | 3352 |
| Fenistgamer (AI) | — | 33 | 16 | 0 | 28 | 11 | 0.59 | 0 | 2932 |
| KILINADIng (AI) | — | 47 | 22 | 1 | 0 | 14 | 0.60 | 0 | 2630 |
| Katha (AI) | — | 29 | 15 | 0 | 30 | 10 | 0.48 | 0 | 2617 |
| FRRian (AI) | — | 42 | 20 | 0 | 14 | 16 | 0.48 | 0 | 2613 |
| DeAtNosey (AI) | — | 44 | 26 | 0 | 6 | 15 | 0.50 | 0 | 2548 |
| wolf221503 (AI) | — | 48 | 17 | 0 | 0 | 16 | 0.53 | 0 | 2244 |
| Mate92045 (AI) | — | 33 | 20 | 0 | 0 | 13 | 0.46 | 0 | 2160 |
| Jareck_Hunter ✗ | — | 1 | 1 | 0 | 0 | 1 | 0.20 | 0 | 60 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:01 | sector_1 | Japan | 0 | |
| 10:28 | sector_1 | Japan | 0 | |
| 12:42 | sector_2 | Japan | 0 | |
| 22:42 | sector_2 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.