decode: proto 304 · 1388 stat syncs · 0 zone events · 552 soldier mappings · 1.61s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DarksteelSpike@live | 1737▲ +1 | 80 | 62 | 0 | 18 | 3 | 4.00 | 0 | 6325 |
| WholeBerry5013@live | 400▼ -10 | 59 | 30 | 0 | 1 | 2 | 3.11 | 0 | 3202 |
| SAUCEBOSSS302@live | 642▼ -14 | 30 | 15 | 0 | 16 | 2 | 2.14 | 0 | 2896 |
| Deadson63190 (AI) | — | 24 | 16 | 1 | 0 | 3 | 1.20 | 0 | 1780 |
| IbagiRva (AI) | — | 22 | 10 | 0 | 0 | 3 | 1.10 | 0 | 1653 |
| Kurate98958 (AI) | — | 17 | 9 | 1 | 0 | 3 | 1.13 | 0 | 1390 |
| Jumpy88879 (AI) | — | 12 | 7 | 0 | 0 | 5 | 0.41 | 0 | 1297 |
| MohammedOsm9972@live | 1096▼ -42 | 16 | 7 | 0 | 14 | 1 | 3.20 | 0 | 1274 |
| SpeichOg (AI) | — | 16 | 6 | 0 | 0 | 4 | 0.59 | 0 | 833 |
| CarroVivian (AI) | — | 3 | 1 | 0 | 0 | 1 | 0.60 | 0 | 253 |
| Rjatten18769 (AI) | — | 21 | 0 | 1 | 0 | 0 | 1.05 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 7ak6m6ze9 (AI) | — | 34 | 9 | 0 | 0 | 6 | 0.87 | 0 | 1430 |
| ch14348 (AI) | — | 13 | 7 | 1 | 18 | 5 | 0.45 | 0 | 1424 |
| ElloPungs (AI) | — | 23 | 8 | 0 | 6 | 6 | 0.66 | 0 | 1264 |
| Meniast (AI) | — | 19 | 7 | 0 | 2 | 4 | 0.61 | 0 | 1168 |
| Leehattich (AI) | — | 19 | 8 | 0 | 0 | 4 | 0.79 | 0 | 950 |
| minhminik2 (AI) | — | 16 | 7 | 0 | 4 | 5 | 0.59 | 0 | 918 |
| beerjack154 (AI) | — | 16 | 9 | 0 | 0 | 5 | 0.62 | 0 | 770 |
| Dreemer (AI) | — | 13 | 2 | 1 | 0 | 5 | 0.45 | 0 | 658 |
| yeenorn (AI) | — | 6 | 4 | 0 | 6 | 6 | 0.17 | 0 | 554 |
| NextorMath (AI) | — | 13 | 3 | 0 | 0 | 5 | 0.50 | 0 | 530 |
| Jozef088@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| LeoX501st@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:57 | sector_1 | Japan | 0 | |
| 4:04 | sector_1 | Japan | 0 | |
| 6:34 | sector_2 | Japan | 0 | |
| 9:36 | sector_2 | Japan | 0 | |
| 12:18 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.