decode: proto 304 · 2653 stat syncs · 0 zone events · 1009 soldier mappings · 6.51s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Peacekeeper3988@live | 847▼ -153 | 132 | 86 | 1 | 2 | 7 | 2.69 | 0 | 8850 |
| GAM3RG0D04@live | 1128▲ +128 | 119 | 89 | 2 | 25 | 7 | 3.05 | 0 | 8760 |
| LeTurtleVitim (AI) | — | 33 | 23 | 3 | 18 | 9 | 0.65 | 0 | 3549 |
| H0nGabry2 (AI) | — | 43 | 20 | 2 | 0 | 9 | 0.93 | 0 | 2828 |
| Clintermemoni (AI) | — | 47 | 30 | 0 | 0 | 6 | 1.31 | 0 | 2802 |
| nantkhahan21 (AI) | — | 38 | 12 | 0 | 12 | 9 | 0.75 | 0 | 2289 |
| XXXIIIIIXXX (AI) | — | 28 | 12 | 0 | 0 | 6 | 0.85 | 0 | 2123 |
| t710000 (AI) | — | 22 | 14 | 1 | 0 | 7 | 0.54 | 0 | 1898 |
| sharikasiraymen (AI) | — | 25 | 9 | 0 | 16 | 9 | 0.48 | 0 | 1854 |
| AndySparTimp (AI) | — | 19 | 12 | 0 | 0 | 8 | 0.40 | 0 | 1420 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Boyblitzzz@psn | 1581▼ -3 | 142 | 80 | 6 | 4 | 8 | 3.02 | 0 | 8355 |
| aoman01959 (AI) | — | 37 | 25 | 0 | 0 | 10 | 0.67 | 0 | 2230 |
| Golly2122 (AI) | — | 36 | 17 | 0 | 4 | 9 | 0.75 | 0 | 2148 |
| wbng8j45wr (AI) | — | 27 | 12 | 1 | 16 | 10 | 0.47 | 0 | 2133 |
| hrwxjqxbyz (AI) | — | 44 | 20 | 0 | 2 | 10 | 0.76 | 0 | 2124 |
| BATTIRON (AI) | — | 32 | 12 | 0 | 18 | 8 | 0.67 | 0 | 2114 |
| Mahatan (AI) | — | 33 | 15 | 0 | 12 | 10 | 0.61 | 0 | 2048 |
| TARATHEPER (AI) | — | 19 | 7 | 0 | 14 | 8 | 0.39 | 0 | 1464 |
| Kaketlip23 (AI) | — | 29 | 12 | 0 | 0 | 8 | 0.66 | 0 | 1437 |
| Game65061 (AI) | — | 26 | 12 | 0 | 2 | 9 | 0.51 | 0 | 1298 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:17 | sector_1 | Japan | 0 | |
| 8:13 | sector_1 | Japan | 0 | |
| 13:20 | sector_2 | Japan | 0 | |
| 16:31 | sector_2 | Japan | 0 | |
| 26:09 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.