decode: proto 304 · 2557 stat syncs · 700 zone events · 981 soldier mappings · 5.05s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Lancepeng | 1155▲ +3 | 153 | 69 | 5 | 4 | 4 | 9.00 | 0 | 8905 |
| Seke76 | 1711▲ +5 | 145 | 60 | 1 | 29 | 7 | 4.14 | 0 | 7062 |
| Waffare | 632▼ -11 | 79 | 23 | 3 | 43 | 6 | 4.39 | 0 | 4742 |
| Днепр_____Брест | 471▼ -24 | 61 | 24 | 0 | 50 | 4 | 2.90 | 0 | 3716 |
| SkintGoco (AI) | — | 30 | 8 | 0 | 4 | 10 | 0.54 | 0 | 1549 |
| Frowen (AI) | — | 30 | 11 | 0 | 2 | 9 | 0.62 | 0 | 1519 |
| Gold (AI) | — | 24 | 14 | 1 | 2 | 8 | 0.57 | 0 | 1332 |
| Marzoratic (AI) | — | 18 | 14 | 1 | 8 | 8 | 0.45 | 0 | 1264 |
| Sppm2 (AI) | — | 16 | 7 | 0 | 8 | 6 | 0.47 | 0 | 1114 |
| Exanding21mas (AI) | — | 21 | 9 | 0 | 2 | 7 | 0.53 | 0 | 1022 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| kopite_4_life89@psn | 530▼ -0 | 87 | 50 | 1 | 8 | 5 | 3.48 | 0 | 6387 |
| aoao1121@psn | 737▼ -3 | 60 | 43 | 0 | 0 | 12 | 0.88 | 1 | 3836 |
| toshigon4711@psn | 747▼ -29 | 45 | 32 | 1 | 0 | 13 | 0.74 | 1 | 3023 |
| NoWeHua (AI) | — | 21 | 11 | 0 | 16 | 12 | 0.30 | 2 | 2244 |
| junicear (AI) | — | 25 | 15 | 1 | 0 | 10 | 0.43 | 1 | 1991 |
| zieskan (AI) | — | 30 | 19 | 1 | 0 | 10 | 0.55 | 0 | 1880 |
| DeAtNosey (AI) | — | 24 | 5 | 1 | 2 | 10 | 0.44 | 1 | 1759 |
| rogorien40609 (AI) | — | 17 | 10 | 0 | 16 | 13 | 0.22 | 1 | 1739 |
| packyszah300 (AI) | — | 20 | 11 | 0 | 0 | 10 | 0.36 | 2 | 1649 |
| Bobby67841 (AI) | — | 13 | 7 | 1 | 0 | 11 | 0.21 | 0 | 931 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:23 | sector_1_b | USSR | 15 | toshigon4711@psn, aoao1121@psn, NoWeHua, packyszah300, junicear |
| 11:55 | sector_2_a | USSR | 8 | rogorien40609, NoWeHua, DeAtNosey, packyszah300 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.