decode: proto 304 · 4662 stat syncs · 1194 zone events · 1339 soldier mappings · 6.91s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LeroyBrown9844@live | 874▲ +13 | 137 | 36 | 4 | 0 | 5 | 5.07 | 1 | 7375 |
| gabro64193 (AI) | — | 59 | 24 | 2 | 8 | 14 | 0.81 | 1 | 5538 |
| AlexRoker (AI) | — | 51 | 25 | 1 | 16 | 15 | 0.63 | 1 | 5012 |
| dragon2000 (AI) | — | 67 | 20 | 0 | 4 | 16 | 0.78 | 1 | 4998 |
| Tenko12049 (AI) | — | 55 | 19 | 0 | 14 | 15 | 0.75 | 1 | 4719 |
| dingmainning (AI) | — | 59 | 22 | 0 | 4 | 15 | 0.77 | 1 | 4223 |
| agulionnik2000 (AI) | — | 46 | 19 | 1 | 22 | 11 | 0.75 | 0 | 4221 |
| GodCaHow (AI) | — | 42 | 17 | 1 | 8 | 16 | 0.53 | 1 | 3814 |
| Jacky-515@psn | 582▼ -17 | 69 | 20 | 1 | 2 | 6 | 2.65 | 0 | 3298 |
| jonachicu7821 (AI) | — | 36 | 11 | 0 | 0 | 15 | 0.46 | 0 | 2913 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TestoLucas@live | 1941▲ +1 | 246 | 112 | 3 | 39 | 15 | 3.19 | 0 | 15781 |
| Brawn51698 (AI) | — | 45 | 17 | 0 | 30 | 12 | 0.64 | 1 | 5249 |
| Timution (AI) | — | 55 | 18 | 0 | 0 | 13 | 0.68 | 1 | 4785 |
| ShouthStoun (AI) | — | 67 | 26 | 0 | 0 | 12 | 0.88 | 1 | 4595 |
| hwyd (AI) | — | 40 | 9 | 0 | 8 | 9 | 0.77 | 0 | 4134 |
| Notakim (AI) | — | 43 | 7 | 1 | 0 | 13 | 0.58 | 0 | 4035 |
| famedan (AI) | — | 59 | 16 | 0 | 0 | 10 | 1.05 | 0 | 3515 |
| likejack (AI) | — | 48 | 13 | 0 | 0 | 11 | 0.79 | 0 | 3410 |
| Alex80115 (AI) | — | 35 | 11 | 0 | 0 | 12 | 0.54 | 0 | 3095 |
| ZeeexHent (AI) | — | 12 | 7 | 0 | 0 | 4 | 0.52 | 0 | 1540 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:40 | sector_3_c | Team 2 | 3 | Timution, ShouthStoun, Brawn51698 |
| 6:35 | sector_2_a | Team 1 | 20 | LeroyBrown9844@live, Tenko12049, dragon2000, AlexRoker, GodCaHow, dingmainning, gabro64193 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.