decode: proto 304 · 3341 stat syncs · 758 zone events · 1040 soldier mappings · 7.65s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| JPGv2@live | 1115▲ +22 | 164 | 59 | 1 | 37 | 4 | 6.56 | 0 | 9877 |
| Solomon_AOBA259@psn | 1820▲ +10 | 137 | 33 | 2 | 18 | 6 | 4.72 | 0 | 8323 |
| xPRELLx@live | 440▲ +6 | 75 | 56 | 4 | 22 | 5 | 3.41 | 1 | 6833 |
| ManialbordomSh (AI) | — | 40 | 14 | 0 | 12 | 12 | 0.61 | 0 | 3459 |
| yann111 (AI) | — | 36 | 11 | 1 | 0 | 11 | 0.71 | 0 | 2849 |
| Pahsed94172 (AI) | — | 25 | 12 | 0 | 0 | 9 | 0.47 | 1 | 2510 |
| woilyboder (AI) | — | 25 | 4 | 0 | 0 | 10 | 0.46 | 1 | 2260 |
| kuma_bobo@psn | 400 | 55 | 11 | 0 | 6 | 0 | 55.00 | 0 | 2244 |
| Ta8tor (AI) | — | 22 | 7 | 0 | 0 | 8 | 0.55 | 0 | 2126 |
| Q41ist (AI) | — | 23 | 6 | 0 | 0 | 9 | 0.44 | 1 | 1810 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Dante_leia2@psn | 1052▲ +26 | 101 | 49 | 1 | 6 | 11 | 1.22 | 1 | 6038 |
| SgtSpaghetti669@live | 1338▼ -19 | 67 | 30 | 1 | 28 | 7 | 1.91 | 0 | 4981 |
| benjibanana_1803@psn | 1258▼ -25 | 73 | 28 | 3 | 0 | 14 | 1.46 | 0 | 4636 |
| yk4e9uw9xt3 (AI) | — | 36 | 22 | 0 | 20 | 12 | 0.53 | 1 | 3702 |
| ponsceerling04 (AI) | — | 26 | 12 | 0 | 12 | 12 | 0.39 | 0 | 2489 |
| Novencevss (AI) | — | 25 | 14 | 0 | 0 | 13 | 0.35 | 0 | 2120 |
| gilan21 (AI) | — | 15 | 2 | 0 | 32 | 11 | 0.26 | 0 | 2084 |
| BoogentOuther (AI) | — | 19 | 13 | 0 | 4 | 12 | 0.28 | 0 | 1613 |
| l1917562 (AI) | — | 11 | 1 | 0 | 2 | 11 | 0.19 | 0 | 1444 |
| Aezore (AI) | — | 9 | 2 | 1 | 0 | 12 | 0.14 | 1 | 1149 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:40 | sector_3_c | Team 1 | 4 | xPRELLx@live, Pahsed94172, woilyboder, Q41ist |
| 7:40 | sector_2_a | Team 2 | 3 | Dante_leia2@psn, yk4e9uw9xt3, Aezore |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.