ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioInvasion · invasion · SQUADS · standard
2026-06-18 05:07start (UTC)
18:20length
570kills
Japanwinner

decode: proto 304 · 1788 stat syncs · 838 zone events · 643 soldier mappings · 3.09s · game 0.7.5.78

Scoreboard

Japan (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Mikimausem1053▲ +5353361034.0824685
Remelsz (AI)342601060.9723589
Magratar (AI)32200451.0733289
帕秋莉白袜未洗净致肺部真菌感染1040▲ +4045280042.0523280
LimpleDark (AI)32221051.1922555
Yeynut (AI)19100050.7311934
pinjanik (AI)29160051.1611925
Malerad (AI)2670441.2401728
bure (AI)1280211.7111194
ceramic-quilt07@psn 100010.33030
maxoy2110972▼ -2757020057.0010

USSR (12)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
GOTLOT97612 (AI)34200060.8501654
Vinid (AI)23130260.6801329
jarnt301 (AI)2092070.4901328
moonelogentort (AI)22130460.5801322
sdible691 (AI)27130080.6801224
qidak540579 (AI)19120070.5301134
tooki15 797▼ -5320110051.050950
lilliegdonshado (AI)1390460.350852
SupremesChantu (AI)1790060.530844
phongEpe12 (AI)1270270.340804
Неон_1 000000.0000
levin1668 (AI)000000.0000

Captures

1–5 of 5 captures
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Time ZoneTeamSoldiersCredited players
4:02sector_1_bJapan5Remelsz, Magratar, 帕秋莉白袜未洗净致肺部真菌感染
7:26sector_2_aJapan3maxoy2110, pinjanik, LimpleDark
10:32sector_3_cJapan5Mikimausem, bure
13:57sector_4_aJapan8Mikimausem, LimpleDark, Yeynut, Magratar, 帕秋莉白袜未洗净致肺部真菌感染
18:10sector_5_bJapan5Remelsz, Magratar
1–5 of 5 captures
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All decoded stats (272 values) — raw JSON

1–23 of 23 players
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Playerbattle_timefriendly_fire_squad_spawnsbattle_score deathskillssquad_deathsassistsbest_possessed_infantry_killstreakkills_by_playerkills_while_defending_pointkills_while_attacking_pointengineer_building_usageengineer_rally_point_usagepoints_capturedbest_killstreak_riflebest_killstreak_submachine_gunfortification_destoyedheadshotslong_range_killsrifle_killssubmachine_gun_killstank_killsbest_killstreak_pistolinfantry_squad_wipeoutkills_by_rifle_kindkills_by_sniper_kindkills_by_tanker_kindpistol_killsbest_killstreak_meleebest_killstreak_mortarbest_possessed_infantry_killstreak_10crew_tnt_killsfirst_bloodkills_by_medic_kindkills_by_mortarman_kindkills_by_partisan_kindkills_using_tankmelee_killsmortar_killstank_commander_killstank_kills_by_partisan_kindvehicle_tnt_kills
TOTAL17306122356505614901039183279116173161617352662446426432421853412151125281614111
Mikimausem10154468513533820493636234811231121525281411
Remelsz (AI)89873589353466519265531
Magratar (AI)8956328930325521520223
帕秋莉白袜未洗净致肺部真菌感染95353280224546633282222183521321031416
LimpleDark (AI)911625552732573202221
Yeynut (AI)926619342619511310102
pinjanik (AI)912619252529554171611
Malerad (AI)825517282126466167222
GOTLOT97612 (AI)9157165440346127201
Vinid (AI)9097132934236131113111
jarnt301 (AI)840813284120731292
moonelogentort (AI)918713223822658121322
sdible691 (AI)8629122440278121113
bure (AI)10092119471215368111
qidak540579 (AI)88581134361971021312
tooki1581169501920516181178182108221
lilliegdonshado (AI)9227852371362369221
SupremesChantu (AI)92968443217633891
phongEpe12 (AI)887880435127516711
ceramic-quilt07@psn74130311111
maxoy2110
Неон_1
levin1668 (AI)101
1–23 of 23 players
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Weapon breakdown

1–25 of 191 weapon rows1238next ›
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Player WeaponKills
environment / unattributed6
GOTLOT97612Arisaka Type 99 Long6
GOTLOT97612Arisaka Type 99 Long Sniper6
GOTLOT97612Japanese Type I Carcano5
GOTLOT97612Explosion Pack3
GOTLOT97612Nambu Type 96 Lmg3
GOTLOT97612Type 89 Mortar3
GOTLOT97612Artillery2
GOTLOT97612Arisaka Type 38 Carbine2
GOTLOT97612Arisaka Type 99 Early Short2
GOTLOT97612Arisaka Type 99 Late2
GOTLOT97612Arisaka Type 381
GOTLOT97612Mp 34 Jp1
GOTLOT97612Nambu Type 97 Lmg1
GOTLOT97612Type 97 Grenade1
LimpleDark7 62Mm Dt6
LimpleDarkMadsen5
LimpleDarkPpd 345
LimpleDarkMosin M19074
LimpleDarkFedorov Rifle 5 Rounds3
LimpleDark76Mm L102
LimpleDarkPps 432
LimpleDarkBerezin Smg1
LimpleDarkMosin M91 301
LimpleDarkNagant M18951
1–25 of 191 weapon rows1238next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.