ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioInvasion · invasion · SQUADS · standard
2026-06-18 08:46start (UTC)
16:33length
709kills
Team 1winner

decode: proto 304 · 1764 stat syncs · 536 zone events · 733 soldier mappings · 6.29s · game 0.7.5.78

Scoreboard

Factions: Japan vs USSR — sides not determinable for this mode

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Colruyt349131515▲ +316522024033.0006753
fffyellowdog1670▼ -112324212041.0005458
Marcil21k (AI)56131242.0702854
Chikos (AI)341701461.0302088
sockizguit (AI)34130051.1001570
nont11623 (AI)29130022.9001519
Raker41955 (AI)2060631.0501134
tense20219 (AI)14110040.610970
Vadiessid13084 (AI)1370650.450959
Tom31427 (AI)1080040.530780

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
ninou_bret@psn858▼ -553460042.6503317
Ddive (AI)25190090.4901480
cominus (AI)14100470.3401089
Arheniah (AI)191600100.3501050
wangturnei (AI)18140090.3501050
Quick11062 (AI)16121090.3301025
DistyLol (AI)11900110.180830
AmanninPET (AI)14710100.270810
XXXXXXXDMZ (AI)12604110.190784
Morwa (AI)11600100.190530

Captures

no captures recorded

All decoded stats (277 values) — raw JSON

1–20 of 20 players
per page
Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playerassistssquad_deathslong_range_killskills_while_attacking_pointkills_while_defending_pointengineer_building_usageengineer_rally_point_usagetank_killsbest_killstreak_semiautobest_possessed_infantry_killstreak_10headshotskills_by_engineer_kindkills_by_rifle_kindsemiauto_killsbest_killstreak_grenadebest_killstreak_machine_gunfortification_builtfortification_destoyedgrenade_killskills_by_mgun_kindmachine_gun_killsartillery_killsbest_killstreak_artillerybest_killstreak_riflebest_killstreak_submachine_gunfirst_bloodinfantry_bomb_killskills_by_anti_tank_kindkills_by_apc_driver_kindkills_by_engineer_buildingskills_by_pilot_fighter_kindkills_by_radioman_kindkills_using_aircraftlauncher_killsrifle_killssubmachine_gun_killstank_kills_by_engineer_buildingstank_kills_by_engineer_kindtank_kills_by_rifle_kind
TOTAL360501603527170313269151397123991451343424525342147335927114710237271773711515911012510111
Colruyt34913675395713551165159113922116312121316271162162
fffyellowdog5458954733112312212452452911664295109757510959111
ninou_bret@psn33179161320453395446131563023465773715111012510
Marcil21k (AI)28548463275563954113111
Chikos (AI)2088831633634112621777
sockizguit (AI)15708323316341565213
nont11623 (AI)15199106103292162313
Ddive (AI)14807133519251329219
Raker41955 (AI)11348764194207632633
cominus (AI)108976314171410571022
Arheniah (AI)105068935510191310161
wangturnei (AI)1050733152918749114
Quick11062 (AI)10257405499161119121
tense20219 (AI)970850423514105411
Vadiessid13084 (AI)959845329613955733
DistyLol (AI)8306662611111651119
AmanninPET (AI)81072615210144110171
XXXXXXXDMZ (AI)78468716411126511622
Tom31427 (AI)78085721951041048
Morwa (AI)530644259101171106
1–20 of 20 players
per page

Weapon breakdown

1–25 of 163 weapon rows1237next ›
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Player WeaponKills
environment / unattributed1
AmanninPETExplosion Pack7
AmanninPETArisaka Type 99 Early Short2
AmanninPETThompson M1921 Jp2
AmanninPETType 11 Lmg2
AmanninPETNambu Type 97 Lmg1
AmanninPETType 100 Smg Early1
ArheniahArisaka Type 38 Carbine4
ArheniahArisaka Type 99 Long Sniper4
ArheniahJapanese Type I Carcano4
ArheniahArisaka Type 972
ArheniahExplosion Pack1
ArheniahMp 28 Jp1
ArheniahNambu Type 2A Smg1
ArheniahThompson M1921 Jp1
ArheniahType 89 Mortar1
ArheniahType Hei Rifle1
ChikosMosin M389
ChikosPpd 346
ChikosF14
ChikosMosin Dragoon3
ChikosMosin M19073
ChikosMosin M91 303
ChikosWinchester 18953
ChikosMadsen2
1–25 of 163 weapon rows1237next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.