decode: proto 304 · 2839 stat syncs · 1252 zone events · 1078 soldier mappings · 8.53s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SScoinic@live | 1262▼ -15 | 111 | 85 | 3 | 26 | 9 | 2.31 | 0 | 8863 |
| ColoutFandy (AI) | — | 48 | 34 | 0 | 16 | 10 | 0.94 | 1 | 3839 |
| DMAMMERCEI (AI) | — | 38 | 26 | 0 | 20 | 11 | 0.67 | 1 | 3653 |
| andy24616 (AI) | — | 46 | 28 | 0 | 14 | 11 | 0.79 | 1 | 3464 |
| Captain75384 (AI) | — | 51 | 28 | 1 | 0 | 13 | 0.77 | 2 | 3425 |
| Balant9502 (AI) | — | 40 | 28 | 0 | 22 | 10 | 0.74 | 1 | 3319 |
| ex1756762 (AI) | — | 43 | 29 | 1 | 0 | 9 | 0.88 | 0 | 2440 |
| wt7jgoj2sp (AI) | — | 29 | 19 | 0 | 0 | 10 | 0.60 | 2 | 2345 |
| m45nxhlch1 (AI) | — | 33 | 25 | 0 | 0 | 12 | 0.52 | 1 | 2335 |
| TheBackit70697 (AI) | — | 36 | 17 | 0 | 8 | 11 | 0.62 | 0 | 2249 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Talentedpig365@live | 1041▲ +3 | 151 | 65 | 0 | 23 | 10 | 2.85 | 0 | 7546 |
| CSkovacs@live | 1293▼ -10 | 116 | 80 | 1 | 34 | 7 | 2.97 | 0 | 7429 |
| x254867547w4x (AI) | — | 35 | 19 | 0 | 30 | 7 | 0.97 | 0 | 2914 |
| KoKas50909 (AI) | — | 42 | 23 | 0 | 0 | 9 | 0.76 | 0 | 2074 |
| DsNiGu (AI) | — | 36 | 16 | 0 | 6 | 9 | 0.75 | 0 | 1969 |
| Auf99289 (AI) | — | 34 | 13 | 0 | 14 | 8 | 0.79 | 0 | 1904 |
| Speile (AI) | — | 39 | 18 | 0 | 0 | 10 | 0.66 | 0 | 1805 |
| Duddy64108 (AI) | — | 29 | 17 | 0 | 0 | 7 | 0.64 | 0 | 1540 |
| Gerboote18724 (AI) | — | 32 | 12 | 0 | 0 | 9 | 0.56 | 0 | 1525 |
| Echismanlegers (AI) | — | 26 | 18 | 0 | 0 | 7 | 0.63 | 0 | 1510 |
| Hell (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.33 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 10:58 | sector_1_a | Japan | 6 | Captain75384, DMAMMERCEI, ColoutFandy, andy24616, wt7jgoj2sp |
| 17:01 | sector_2_a | Japan | 6 | Captain75384, m45nxhlch1, Balant9502, wt7jgoj2sp |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.