decode: proto 304 · 1098 stat syncs · 326 zone events · 409 soldier mappings · 3.08s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Wombat0815666@live | 440▲ +9 | 61 | 37 | 0 | 4 | 3 | 4.36 | 0 | 3182 |
| Melonwolf12 | 1148▲ +46 | 39 | 16 | 0 | 3 | 1 | 4.33 | 0 | 1904 |
| 你大爷还是你大爷yy | 444▼ -7 | 16 | 11 | 0 | 0 | 4 | 1.07 | 0 | 1036 |
| ivaninozemcev05 | 456▼ -17 | 12 | 2 | 0 | 9 | 3 | 1.33 | 0 | 533 |
| Mayeubi (AI) | — | 10 | 3 | 0 | 0 | 5 | 0.38 | 0 | 410 |
| Sc0t (AI) | — | 3 | 1 | 0 | 0 | 4 | 0.14 | 0 | 220 |
| IsitolateFin (AI) | — | 4 | 3 | 0 | 0 | 4 | 0.19 | 0 | 210 |
| Bean19309 (AI) | — | 5 | 0 | 0 | 0 | 4 | 0.23 | 0 | 170 |
| jjjeydy (AI) | — | 2 | 2 | 0 | 0 | 4 | 0.09 | 0 | 120 |
| Migunny (AI) | — | 1 | 0 | 0 | 0 | 5 | 0.04 | 0 | 30 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Desertguy77 | 1431▲ +6 | 74 | 27 | 1 | 7 | 2 | 3.52 | 2 | 4438 |
| 二戰建築大師 | 1441▼ -7 | 48 | 12 | 1 | 8 | 4 | 2.67 | 0 | 2468 |
| makoto_german | 534▼ -167 | 22 | 4 | 1 | 0 | 2 | 2.20 | 2 | 1946 |
| Prodog49828 (AI) | — | 6 | 4 | 0 | 0 | 4 | 0.27 | 1 | 989 |
| Mudemon (AI) | — | 7 | 4 | 0 | 0 | 2 | 0.35 | 0 | 909 |
| Henroseie98851 (AI) | — | 6 | 1 | 0 | 0 | 2 | 0.33 | 1 | 759 |
| 417x36yf (AI) | — | 4 | 1 | 0 | 2 | 1 | 0.50 | 1 | 704 |
| hoooolonside (AI) | — | 10 | 3 | 0 | 0 | 3 | 0.50 | 0 | 609 |
| isapotaso (AI) | — | 2 | 2 | 0 | 0 | 1 | 0.20 | 0 | 510 |
| Ninjapac70919 (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 1 | 490 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:44 | sector_3_a | Team 2 | 8 | makoto_german |
| 6:43 | sector_4_a | Team 2 | 7 | Desertguy77, Prodog49828, Ninjapac70919 |
| 9:38 | sector_5_a | Team 2 | 7 | Desertguy77, makoto_german, 417x36yf, Henroseie98851 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.