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Manchuria City BigDomination · domination · SQUADS · standard
2026-06-18 09:08start (UTC)
17:15length
445kills
Japanwinner

decode: proto 304 · 2655 stat syncs · 1246 zone events · 512 soldier mappings · 3.6s · game 0.7.5.78

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
pandaraz (AI)201703260.6114589
jaria10611 (AI)291413451.0404039
DragonLaVB (AI)221501070.6313129
Goodpheancomm (AI)20140050.7412705
Mare (AI)12120050.4422615
Rheron (AI)16110040.6702505
Gentenator (AI)1270050.5222365
yangjur (AI)1180060.3311944
Patrickstece (AI)16110050.6211795
SNAPPYinSD@live40018410018.000830

Japan (12)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
IBloodBeastI@psn750▲ +14362312922.5704471
xXThree_6Xx@psn672▲ +1836250017.2004325
weatponos (AI)191701441.0024279
ow3zqpjbd6 (AI)38190241.7314079
Zeral10772 (AI)27201031.1713850
z169489836 (AI)1180020.6923445
FoxkinkBoog (AI)21120030.9513425
sockizguit (AI)16130020.8922495
Sonico1 (AI)23130041.0012054
kurito2014 (AI)1360021.1801060
LordBuy (AI)400000.8010
F18481 (AI)000000.0000

Captures

1–9 of 9 captures
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Time ZoneTeamSoldiersCredited players
1:48railway_stationJapan13sockizguit, Zeral10772, LordBuy
2:05streetTeam 112Gentenator, pandaraz, DragonLaVB, Mare, Goodpheancomm
2:06capzone[poly]Japan6weatponos, z169489836
3:12hotelJapan5sockizguit
4:13streetJapan6weatponos, Sonico1, FoxkinkBoog, z169489836
4:32post_officeJapan4ow3zqpjbd6
6:51railway_stationTeam 15Patrickstece
7:13hotelTeam 16yangjur, Mare
7:26post_officeTeam 13Gentenator
1–9 of 9 captures
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All decoded stats (293 values) — raw JSON

1–22 of 22 players
per page
Playerbattle_score battle_timebest_possessed_infantry_killstreakfriendly_fire_squad_spawnskillskills_by_playerkills_while_attacking_pointkills_while_defending_pointdeathspoints_capturedsquad_deathsassistsengineer_building_usageengineer_rally_point_usagetank_killsbest_killstreak_grenadebest_killstreak_meleebest_killstreak_riflebest_killstreak_semiautobest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10grenade_killsheadshotskills_by_anti_tank_kindkills_by_rifle_kindkills_by_sniper_kindlauncher_killslong_range_killsmelee_killsrifle_killssemiauto_killssubmachine_gun_killstank_kills_by_anti_tank_kindartillery_killsbest_killstreak_artilleryfirst_bloodfortification_builtkills_by_engineer_kindkills_by_medic_kind
TOTAL599991739888954142621611084297875465151424378152215153325112645815233119215
pandaraz (AI)458981327201213433561616
IBloodBeastI@psn44718801433628176145225511317411145291425411192
xXThree_6Xx@psn43258939236281695518120141141712201415
weatponos (AI)42798873519101341964477
ow3zqpjbd6 (AI)40798675538199102264211
jaria10611 (AI)403982336291710428353171711
Zeral10772 (AI)38508753427141010235321
z169489836 (AI)3445892231163516622
FoxkinkBoog (AI)34258783421135722534
DragonLaVB (AI)312979928229783547355
Goodpheancomm (AI)27058424620148627454
Mare (AI)2615857261287527551
Rheron (AI)250584335149742444
sockizguit (AI)2495906431698518421
Gentenator (AI)2365885461282523352
Sonico1 (AI)20548866523189423242
yangjur (AI)1944832271172633361
Patrickstece (AI)1795859361658326252
kurito2014 (AI)10609044313104211122
SNAPPYinSD@live8309771011818311114111081041331
LordBuy (AI)
F18481 (AI)
1–22 of 22 players
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Weapon breakdown

1–25 of 166 weapon rows1237next ›
per page
Player WeaponKills
environment / unattributed1
DragonLaVBMosin M19076
DragonLaVBMadsen3
DragonLaVBPpd 343
DragonLaVBPpk 423
DragonLaVBMosin M442
DragonLaVBPps 432
DragonLaVBExplosion Pack1
DragonLaVBFedorov Rifle 5 Rounds1
DragonLaVBPps 42 Red1
DragonLaVBRoks 21
FoxkinkBoogArisaka Type 38 Carbine4
FoxkinkBoogArisaka Type 99 Early Short4
FoxkinkBoogType 97 Grenade4
FoxkinkBoogJapanese Type I Carcano3
FoxkinkBoogNambu Type 2A Smg2
FoxkinkBoogThompson M1921 Jp2
FoxkinkBoogArisaka Type 381
FoxkinkBoogMp 28 Jp1
FoxkinkBoogType 100 Smg Early1
FoxkinkBoogType Hei Rifle1
GentenatorPpd 345
GentenatorPpk 425
GentenatorMadsen1
GentenatorWinchester 18951
1–25 of 166 weapon rows1237next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.