ENLISTED ROLL CALL

every match, every player, every stat

Manchuria CityInvasion · invasion · SQUADS · standard
2026-06-18 13:44start (UTC)
27:31length
967kills
Japanwinner

decode: proto 304 · 2560 stat syncs · 1120 zone events · 996 soldier mappings · 9.25s · game 0.7.5.84

Scoreboard

Japan (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
поймитеменя917▲ +1321224802935.5505816
dogty100 (AI)70270643.0403929
Novaza14116 (AI)5037014100.8903444
whylu (AI)53241891.1503088
ali10807 (AI)352202270.9002838
tookkit (AI)53300052.0402700
sulkaman24 (AI)56240071.3302643
csgooshND39958 (AI)341501690.6402182
hammangelock (AI)43210090.9102024
BituusTick (AI)38230280.8601984

USSR (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
GOROX991#3503▼ -27755401362.5015033
leamioheboy (AI)4443010100.7713699
Claudon98109 (AI)3626012100.6323324
GoLeBla96880 (AI)54390091.1503255
Snakola (AI)443310140.5613249
hrwxjqxbyz (AI)261901490.4812358
Godfonte (AI)291810130.4312235
Denihates15474 (AI)231501480.4911984
indannil (AI)38200090.6201900
58637943518 (AI)201400120.3301201

Captures

1–2 of 2 captures
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Time ZoneTeamSoldiersCredited players
10:23sector_1_bUSSR9GOROX991#3, hrwxjqxbyz, Snakola, Denihates15474, Claudon98109
16:14sector_2_bUSSR12leamioheboy, Godfonte, Claudon98109
1–2 of 2 captures
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All decoded stats (292 values) — raw JSON

1–20 of 20 players
per page
Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsengineer_building_usageengineer_rally_point_usagekills_while_attacking_pointkills_while_defending_pointlong_range_killsfortification_destoyedpoints_capturedinfantry_squad_wipeoutapc_killsbest_killstreak_grenadebest_killstreak_machine_gunbest_killstreak_riflebest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10fortification_builtgrenade_killsheadshotskills_by_assault_kindkills_by_engineer_kindkills_by_mgun_kindmachine_gun_killsrifle_killssubmachine_gun_killsartillery_killsbest_killstreak_artillerybest_killstreak_semiautofirst_bloodkills_by_anti_tank_kindkills_by_apc_driver_kindkills_by_engineer_buildingskills_by_radioman_kindkills_by_rifle_kindkills_by_sniper_kindkills_using_apcsemiauto_killstank_kills
TOTAL1525888627615137958187942524171786628127154101052341311121641448345846512161081117781610211161
поймитеменя95816155942224122108314248262401210113273474483271011778101
GOROX991#385033144718306756465554204111119113271361138216108162116
dogty100 (AI)14392914793235705143327
leamioheboy (AI)103699134145711442510554311
Novaza14116 (AI)1334441384656115021107737
Claudon98109 (AI)433241343757113623106626112
GoLeBla96880 (AI)9325513576471054269391
Snakola (AI)33249120137814442214333121
whylu (AI)1130881407346105317944241
ali10807 (AI)1228381428439835187111122
tookkit (AI)10270014704266531553012
sulkaman24 (AI)9264314577428561572412
hrwxjqxbyz (AI)323581359354102611977191
Godfonte (AI)4223512706681329131318121
csgooshND39958 (AI)72182139435310341498815
hammangelock (AI)6202413754471042149211
BituusTick (AI)4198413766449382781123
Denihates15474 (AI)21984137734792312877151
indannil (AI)819001339361103818920
58637943518 (AI)6120112522611220101214111
1–20 of 20 players
per page

Weapon breakdown

1–25 of 257 weapon rows12311next ›
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Player WeaponKills
environment / unattributed6
58637943518Type 100 Smg Early4
58637943518Type 97 Grenade3
58637943518Arisaka Type 382
58637943518Arisaka Type 38 Carbine2
58637943518Arisaka Type 99 Early Short2
58637943518Mp 28 Jp2
58637943518Nambu Type 96 Lmg2
58637943518Nambu Type 97 Lmg2
5863794351837Mm Type 941
58637943518Japanese Type I Carcano1
58637943518Mp 34 Jp1
58637943518Type 100 Paratrooper Smg1
BituusTickPpk 4210
BituusTickFedorov Rifle 5 Rounds6
BituusTickMadsen6
BituusTickMosin M19073
BituusTickPpd 343
BituusTickMosin Dragoon2
BituusTickMosin M912
BituusTickenvironment / unattributed1
BituusTickArtillery1
BituusTickBerezin Smg1
BituusTickMosin M381
BituusTickMosin M91 301
1–25 of 257 weapon rows12311next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.