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Manchuria RadioInvasion · invasion · SQUADS · standard
2026-06-18 15:47start (UTC)
18:05length
619kills
Japanwinner

decode: proto 304 · 1877 stat syncs · 966 zone events · 695 soldier mappings · 2.42s · game 0.7.5.84

Scoreboard

Japan (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
中国工农红军将军杨幼麟Tully1439▲ +212363000123.0008100
HaZE_双管霰弹打天下996▼ -70664510111.0014940
SerentTomute (AI)432111261.4354799
krallboy90 (AI)28180241.1743329
mj427131 (AI)28170041.3343304
ejjjuq81cx (AI)30160460.8333134
THEGORX (AI)25130041.1432459
zatawese (AI)18130040.8632380
LoneDragon (AI)29120031.7132335
m4ktqyqw6b4 (AI)16110060.5521763

USSR (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
jandfull7 (AI)261201690.5001722
kookegg (AI)27100270.6601368
pananneman (AI)21160460.6201362
matiancio000 (AI)21100470.5001152
BoosenCoster21 (AI)2480070.6301080
HelVane (AI)20110080.430974
surionather (AI)1941080.430868
xCubaxx (AI)1630470.420754
Katha (AI)960070.230490
JoseJeranFuto (AI)950060.260420

Captures

1–5 of 5 captures
per page
Time ZoneTeamSoldiersCredited players
2:49sector_1_aJapan14ejjjuq81cx, SerentTomute, zatawese, m4ktqyqw6b4, LoneDragon, krallboy90, mj427131
5:11sector_2_aJapan5THEGORX, SerentTomute, zatawese, krallboy90, mj427131
11:28sector_3_aJapan5THEGORX, SerentTomute, krallboy90
15:27sector_4_aJapan10HaZE_双管霰弹打天下, THEGORX, ejjjuq81cx, SerentTomute, m4ktqyqw6b4, LoneDragon, mj427131
17:56sector_5_bJapan19ejjjuq81cx, SerentTomute, zatawese, LoneDragon, krallboy90, mj427131
1–5 of 5 captures
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All decoded stats (243 values) — raw JSON

1–20 of 20 players
per page
Playerbattle_score battle_timefriendly_fire_squad_spawnskillskills_by_playerbest_possessed_infantry_killstreakdeathssquad_deathsassistskills_while_attacking_pointkills_while_defending_pointpoints_capturedengineer_building_usageengineer_rally_point_usagefortification_destoyedlong_range_killstank_killskills_by_tanker_kindkills_using_tankbest_killstreak_submachine_gunfirst_bloodheadshotsinfantry_squad_wipeoutsubmachine_gun_killstank_kills_by_tanker_kind
TOTAL46733180251295983725961511068229852924241463189186311131
中国工农红军将军杨幼麟Tully810010361123123314638123120313
HaZE_双管霰弹打天下4940101226666615451116666111
SerentTomute (AI)4799865743237306102156621
krallboy90 (AI)33299035281332441184111
mj427131 (AI)33049195281652143175
ejjjuq81cx (AI)313486673011236631632211
THEGORX (AI)245991352511422431331
zatawese (AI)23809175181332145133
LoneDragon (AI)233591342993173212321
m4ktqyqw6b4 (AI)1763872716932963112
jandfull7 (AI)172284110264452912881
kookegg (AI)13688888279241721011
pananneman (AI)136291962114334651622
matiancio000 (AI)115286082194427310221
BoosenCoster21 (AI)108091282410238738
HelVane (AI)97487192053468211
surionather (AI)86885091913344841
xCubaxx (AI)754887816513872322
Katha (AI)490880895240726
JoseJeranFuto (AI)42090179423465
1–20 of 20 players
per page

Weapon breakdown

1–25 of 165 weapon rows1237next ›
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Player WeaponKills
environment / unattributed1
BoosenCoster2137Mm Type 944
BoosenCoster21Japanese Type I Carcano4
BoosenCoster21Mp 28 Jp3
BoosenCoster21Nambu Type 2A Smg3
BoosenCoster21Artillery2
BoosenCoster21Arisaka Type 99 Long2
BoosenCoster21Nambu Type 96 Lmg2
BoosenCoster21Arisaka Type 381
BoosenCoster21Arisaka Type 38 Carbine1
BoosenCoster21Arisaka Type 99 Late1
BoosenCoster21Nambu Type 97 Lmg1
BoosenCoster21Type 97 Grenade1
HaZE_双管霰弹打天下152Mm M10T64
HaZE_双管霰弹打天下environment / unattributed6
HaZE_双管霰弹打天下7 62Mm Dt3
HelVaneArisaka Type 99 Early Short7
HelVaneArisaka Type 99 Late5
HelVaneArisaka Type 382
HelVaneArisaka Type 38 Carbine2
HelVaneType 97 Grenade2
HelVaneType Hei Rifle2
HelVaneNambu Type 97 Lmg1
JoseJeranFutoArisaka Type 99 Long3
JoseJeranFutoType 100 Smg Early2
1–25 of 165 weapon rows1237next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.