decode: proto 304 · 1214 stat syncs · 0 zone events · 522 soldier mappings · 4.07s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Geo3595@live | 1555▲ +16 | 117 | 73 | 1 | 0 | 0 | 117.00 | 0 | 7715 |
| Kingshadow4012@live | 400 | 42 | 18 | 1 | 12 | 2 | 3.82 | 0 | 2694 |
| teastin9001 (AI) | — | 19 | 10 | 0 | 0 | 5 | 0.66 | 0 | 1978 |
| iThePia (AI) | — | 10 | 8 | 0 | 0 | 3 | 0.48 | 0 | 1643 |
| mabbatos301 (AI) | — | 19 | 11 | 0 | 0 | 4 | 0.90 | 0 | 1523 |
| ncgbfsnok (AI) | — | 18 | 13 | 1 | 2 | 4 | 0.78 | 0 | 1214 |
| DPTVMC (AI) | — | 17 | 9 | 0 | 4 | 2 | 1.55 | 0 | 1104 |
| ILIKEICETEA@live | 838▼ -10 | 17 | 5 | 0 | 1 | 1 | 17.00 | 0 | 992 |
| Smelor (AI) | — | 15 | 9 | 0 | 0 | 4 | 0.68 | 0 | 780 |
| zfh0y39chron (AI) | — | 7 | 5 | 0 | 0 | 3 | 0.41 | 0 | 483 |
| niffriet17 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| xaubjamen (AI) | — | 19 | 12 | 0 | 20 | 4 | 0.79 | 0 | 1694 |
| KillerT (AI) | — | 28 | 18 | 0 | 2 | 5 | 0.80 | 0 | 1658 |
| Alparslan042@live | 1287▼ -6 | 12 | 7 | 1 | 0 | 3 | 1.20 | 0 | 1205 |
| antoz11252 (AI) | — | 18 | 4 | 0 | 0 | 5 | 0.69 | 0 | 850 |
| FifungCai (AI) | — | 12 | 4 | 0 | 8 | 6 | 0.34 | 0 | 784 |
| LoneDragon (AI) | — | 13 | 7 | 0 | 0 | 6 | 0.37 | 0 | 760 |
| BergWild51204 (AI) | — | 15 | 6 | 0 | 0 | 6 | 0.42 | 0 | 680 |
| jamerjh (AI) | — | 13 | 6 | 0 | 0 | 7 | 0.36 | 0 | 614 |
| barkinggecko414@live | 690▼ -3 | 13 | 4 | 0 | 1 | 6 | 0.57 | 0 | 534 |
| Pilot41298 (AI) | — | 4 | 1 | 0 | 4 | 4 | 0.21 | 0 | 338 |
| danielVeng (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:17 | sector_1 | Japan | 0 | |
| 6:25 | sector_2 | Japan | 0 | |
| 7:25 | sector_2 | Japan | 0 | |
| 10:47 | sector_3 | Japan | 0 | |
| 13:44 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.