decode: proto 304 · 1152 stat syncs · 0 zone events · 534 soldier mappings · 2.47s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LerCheck6094@psn | — | 160 | 82 | 3 | 0 | 0 | 160.00 | 0 | 10755 |
| Matix_308@psn | — | 50 | 25 | 0 | 0 | 2 | 5.00 | 0 | 2705 |
| ZeloneMan (AI) | — | 28 | 13 | 0 | 0 | 2 | 2.00 | 0 | 1985 |
| lolzay (AI) | — | 12 | 4 | 0 | 2 | 3 | 0.60 | 0 | 1473 |
| DrStaplay92773 (AI) | — | 17 | 7 | 0 | 2 | 2 | 1.31 | 0 | 1472 |
| Jesims (AI) | — | 17 | 7 | 0 | 0 | 2 | 1.55 | 0 | 1383 |
| arter36 (AI) | — | 21 | 8 | 0 | 0 | 2 | 1.40 | 0 | 1360 |
| Patriko46994 (AI) | — | 15 | 8 | 0 | 4 | 4 | 0.60 | 0 | 1017 |
| Wayel2113 (AI) | — | 6 | 3 | 0 | 0 | 2 | 0.60 | 0 | 522 |
| Eaperof (AI) | — | 8 | 1 | 0 | 0 | 2 | 0.80 | 0 | 310 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BoysPancum (AI) | — | 17 | 9 | 0 | 2 | 5 | 0.55 | 0 | 894 |
| sx2544518090 (AI) | — | 14 | 10 | 0 | 0 | 6 | 0.41 | 0 | 784 |
| SententLut (AI) | — | 13 | 2 | 0 | 8 | 6 | 0.39 | 0 | 744 |
| yazosharor (AI) | — | 15 | 6 | 0 | 0 | 6 | 0.45 | 0 | 702 |
| eagsghoz281 (AI) | — | 15 | 6 | 0 | 0 | 6 | 0.47 | 0 | 634 |
| DoranetsEI (AI) | — | 10 | 7 | 0 | 0 | 6 | 0.27 | 0 | 534 |
| CSGOBOBFONCH (AI) | — | 11 | 5 | 0 | 0 | 5 | 0.41 | 0 | 484 |
| Biomoon69218 (AI) | — | 9 | 2 | 0 | 0 | 4 | 0.47 | 0 | 330 |
| mjhv (AI) | — | 3 | 2 | 0 | 4 | 8 | 0.07 | 0 | 294 |
| bengyoeuxn (AI) | — | 5 | 3 | 0 | 0 | 8 | 0.10 | 0 | 240 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:55 | sector_1 | Japan | 0 | |
| 3:08 | sector_1 | Japan | 0 | |
| 7:41 | sector_2 | Japan | 0 | |
| 9:18 | sector_2 | Japan | 0 | |
| 12:20 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.