decode: proto 304 · 3077 stat syncs · 986 zone events · 919 soldier mappings · 6.32s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Erbun | 1206▼ -37 | 85 | 42 | 0 | 0 | 8 | 1.57 | 1 | 5825 |
| Priller96792 (AI) | — | 41 | 20 | 0 | 42 | 8 | 0.91 | 1 | 4473 |
| Goob16004 (AI) | — | 23 | 13 | 0 | 50 | 8 | 0.51 | 0 | 3398 |
| ZdenalZUX | 1050▼ -109 | 65 | 25 | 0 | 0 | 4 | 2.83 | 0 | 3045 |
| xMerlow (AI) | — | 33 | 15 | 0 | 0 | 11 | 0.54 | 1 | 2725 |
| MAOTOTINLATIRO (AI) | — | 25 | 8 | 1 | 28 | 11 | 0.38 | 0 | 2709 |
| TYT3Ha (AI) | — | 23 | 15 | 0 | 0 | 10 | 0.43 | 0 | 1905 |
| alexsemer (AI) | — | 24 | 12 | 0 | 0 | 12 | 0.39 | 1 | 1850 |
| chip9640 (AI) | — | 24 | 11 | 0 | 14 | 10 | 0.41 | 0 | 1824 |
| TerminatorJr959@live | 670▼ -102 | 27 | 16 | 1 | 0 | 3 | 2.70 | 0 | 1640 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FrostBiteBR | 1213▲ +213 | 128 | 69 | 4 | 2 | 5 | 5.12 | 1 | 9430 |
| Dennis_Plays | 1426▲ +20 | 115 | 33 | 1 | 42 | 2 | 6.39 | 0 | 7073 |
| BaoBeep42320 (AI) | — | 57 | 21 | 1 | 0 | 8 | 1.33 | 2 | 4165 |
| spddd00 (AI) | — | 31 | 18 | 0 | 0 | 9 | 0.60 | 1 | 3375 |
| oastgicle (AI) | — | 26 | 11 | 0 | 0 | 7 | 0.58 | 1 | 3294 |
| Playsfern (AI) | — | 24 | 10 | 0 | 34 | 6 | 0.77 | 0 | 3278 |
| jamesbeaplovi (AI) | — | 33 | 27 | 0 | 2 | 9 | 0.69 | 0 | 2812 |
| pinh37912 (AI) | — | 18 | 7 | 0 | 0 | 7 | 0.42 | 0 | 2185 |
| zxc77647 (AI) | — | 25 | 12 | 0 | 0 | 9 | 0.54 | 1 | 2145 |
| VLOz (AI) | — | 15 | 8 | 0 | 0 | 5 | 0.56 | 0 | 1855 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:01 | sector_1 | Japan | 8 | FrostBiteBR, zxc77647, BaoBeep42320 |
| 4:57 | sector_1 | Japan | 6 | oastgicle, BaoBeep42320, spddd00 |
| 7:49 | sector_1 | Western Allies | 8 | Erbun, Priller96792 |
| 9:12 | sector_1 | Western Allies | 7 | alexsemer, xMerlow |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.