decode: proto 304 · 1514 stat syncs · 410 zone events · 509 soldier mappings · 1885643.04s · game 0.7.5.116
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:35 | sector_1_a | Japan | 6 | pohrebitskyi@psn, AnteriorFrog332@live, AYRTON1985, Baromfi12@psn |
| 5:42 | sector_2_a | Japan | 5 | hbtk613#1, Baromfi12@psn, 0nyxWulfTTV |
| 7:51 | sector_3_a | Japan | 14 | AnteriorFrog332@live, gingermcginge12, TETITA, hbtk613#1, Max13579ms, Baromfi12@psn, 0nyxWulfTTV |
| 10:51 | sector_4_b | Japan | 1 | TETITA |
| 14:04 | sector_5_b | Japan | 3 | hbtk613#1, armachi1218 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.