decode: proto 302 · 3129 stat syncs · 1394 zone events · 1224 soldier mappings · 3.84s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| lDEVl | 852▼ -148 | 181 | 148 | 5 | 16 | 6 | 7.24 | 0 | 14211 |
| BENDY#8 | 734▼ -266 | 102 | 87 | 0 | 0 | 11 | 1.36 | 2 | 7180 |
| pirefiesten (AI) | — | 26 | 20 | 0 | 36 | 12 | 0.41 | 3 | 3726 |
| Kenny22992 (AI) | — | 49 | 41 | 0 | 2 | 12 | 0.78 | 1 | 3319 |
| ExpepBigNimikmo (AI) | — | 45 | 37 | 0 | 10 | 11 | 0.75 | 0 | 3040 |
| Gresh93924 (AI) | — | 41 | 30 | 0 | 0 | 12 | 0.68 | 1 | 2725 |
| m4ktqyqw6b4 (AI) | — | 34 | 26 | 1 | 10 | 13 | 0.51 | 1 | 2713 |
| a796464325 (AI) | — | 27 | 21 | 0 | 2 | 9 | 0.54 | 2 | 2529 |
| RookerGene (AI) | — | 32 | 21 | 1 | 8 | 11 | 0.54 | 0 | 2454 |
| Profent24244 (AI) | — | 34 | 20 | 0 | 4 | 16 | 0.40 | 0 | 1999 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RSL_Loneris | 1262▲ +262 | 267 | 185 | 3 | 92 | 11 | 3.47 | 0 | 16262 |
| GoodZ217 (AI) | — | 48 | 30 | 0 | 10 | 12 | 0.73 | 0 | 2904 |
| Cryptolon (AI) | — | 42 | 24 | 0 | 4 | 10 | 0.72 | 0 | 2198 |
| Locklet (AI) | — | 42 | 25 | 0 | 0 | 11 | 0.74 | 0 | 2114 |
| wexriqu5r (AI) | — | 34 | 23 | 1 | 0 | 10 | 0.63 | 0 | 2104 |
| firshmemes (AI) | — | 35 | 25 | 0 | 0 | 7 | 0.78 | 0 | 1979 |
| TYchanders (AI) | — | 39 | 8 | 1 | 0 | 11 | 0.66 | 0 | 1966 |
| prenty322115 (AI) | — | 40 | 16 | 0 | 0 | 12 | 0.65 | 0 | 1914 |
| cLestio (AI) | — | 32 | 21 | 0 | 0 | 12 | 0.51 | 0 | 1668 |
| YTerre (AI) | — | 14 | 9 | 0 | 0 | 7 | 0.35 | 0 | 830 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:47 | sector_1_a | Team 1 | 5 | BENDY#8, a796464325, pirefiesten |
| 20:48 | sector_2_a | Team 1 | 5 | BENDY#8, Kenny22992, Gresh93924, pirefiesten |
| 24:00 | sector_3_b | Team 1 | 7 | m4ktqyqw6b4, a796464325, pirefiesten |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.