ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-10 18:07start (UTC)
20:41length
859kills
Team 1winner

decode: proto 302 · 2384 stat syncs · 626 zone events · 899 soldier mappings · 3.03s · game 0.7.4.72

Scoreboard

Team 1 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
scone1173▲ +17318887300188.00012160
huka0101104 (AI)402501471.1113389
soyr54 662▼ -188514100212.7503310
Boob46788 (AI)37190070.8802425
sapaydining123 (AI)321501890.7302249
Tozant910 (AI)35180070.9502080
dongelading (AI)39110090.8301820
KupaiT (AI)13903030.7601734
Thunter24899 (AI)23801280.4901659
sx2544518090 (AI)25160260.8601514
Ddive (AI)23120080.5601205

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Maidwhynn873▼ -1271117904453.3617200
GabrielChick (AI)221603290.4212679
profestipperver (AI)443202100.7502618
deniseros (AI)322100100.5612430
Fuston66731 (AI)251802100.4601904
GrumpleSoldier (AI)25180690.5201659
VisianCJ (AI)20100890.3601589
Loki5 (AI)16701090.3311419
BadCleundNik (AI)21150090.4001390
t00suzan2112 (AI)18130080.3501080

Captures

1–2 of 2 captures
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Time ZoneTeamSoldiersCredited players
9:45sector_3_aTeam 13huka0101104
13:40sector_2_aTeam 25Maidwhynn, GabrielChick, Loki5, deniseros
1–2 of 2 captures
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All decoded stats (278 values) — raw JSON

1–21 of 21 players
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Playerbattle_score battle_timefriendly_fire_squad_spawnskillskills_by_playerkills_while_attacking_pointassistsbest_possessed_infantry_killstreakdeathssquad_deathsengineer_building_usageengineer_rally_point_usagepoints_capturedlong_range_killsheadshotsbest_killstreak_riflebest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10fortification_destoyedrifle_killssubmachine_gun_killsartillery_killsbest_killstreak_artillerybest_killstreak_grenadebest_killstreak_machine_gunfirst_bloodfortification_builtgrenade_killsinfantry_squad_wipeoutinfantry_tnt_killskills_by_anti_tank_kindkills_by_engineer_buildingskills_by_engineer_kindkills_by_mgun_kindkills_by_partisan_kindkills_by_radioman_kindkills_by_rifle_kindkills_by_saboteur_kindkills_by_tanker_kindkills_using_tankmachine_gun_killstank_killstank_kills_by_tanker_kind
TOTAL5751320108167838568490136998551549081692519272232472210130191121163640231618281881885833
scone1216011991188187871851118818833
Maidwhynn720011185111977922633522131914411274221030911163640161858
huka0101104 (AI)3389100874018251023677711
soyr5433105022514941528421152315431122328
GabrielChick (AI)2679956102216162539161611
profestipperver (AI)261894310441332132591011
deniseros (AI)2430965103214216357101
Boob46788 (AI)242510078372019113427
sapaydining123 (AI)2249960103211158244999
Tozant910 (AI)20801003835221864377
Fuston66731 (AI)190492110251318635410111
dongelading (AI)1820974103817111034793
KupaiT (AI)173454741369121731515
GrumpleSoldier (AI)1659984925121812489333
Thunter24899 (AI)165910139231184347866
VisianCJ (AI)158998510209107355944
sx2544518090 (AI)1514105472515166329611
Loki5 (AI)141997910167762499551
BadCleundNik (AI)13909941021111552529
Ddive (AI)120598992291242418
t00suzan2112 (AI)108010078181113725181
1–21 of 21 players
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Weapon breakdown

1–25 of 216 weapon rows1239next ›
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Player WeaponKills
environment / unattributed1
BadCleundNik75Mm Type995
BadCleundNikMp 34 Jp3
BadCleundNikArisaka Type 99 Long2
BadCleundNikType 100 Smg Early2
BadCleundNikArisaka Type 38 Carbine1
BadCleundNikArisaka Type 99 Early Short1
BadCleundNikArisaka Type 99 Late1
BadCleundNikJapanese Type I Carcano1
BadCleundNikNambu Type 2A Smg1
BadCleundNikType 100 Paratrooper Smg1
BadCleundNikType 11 Lmg1
BadCleundNikType 97 Grenade1
BadCleundNikType Hei Rifle1
Boob46788Mosin M19075
Boob46788Mosin M445
Boob46788Fedorov Rifle 5 Rounds4
Boob46788Mosin M91 304
Boob46788Ppd 344
Boob46788Berezin Smg3
Boob46788Madsen3
Boob46788Pps 422
Boob46788Pps 42 Red2
Boob46788Pps 432
Boob46788Ppsh 41 Obrez Ussr1
1–25 of 216 weapon rows1239next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.