decode: proto 302 · 3190 stat syncs · 0 zone events · 1251 soldier mappings · 8.81s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Lidrea | 1112▲ +52 | 185 | 129 | 1 | 33 | 5 | 6.61 | 0 | 13835 |
| GIRTH_BR00KzZz@psn | 850▼ -150 | 94 | 50 | 1 | 18 | 7 | 2.19 | 0 | 5549 |
| TwilightTrove | 809▼ -110 | 74 | 47 | 0 | 0 | 6 | 3.89 | 0 | 4662 |
| brookerboy1 (AI) | — | 46 | 28 | 1 | 14 | 11 | 0.81 | 0 | 3847 |
| mmpax (AI) | — | 50 | 38 | 2 | 12 | 12 | 0.79 | 0 | 3654 |
| patyami (AI) | — | 53 | 33 | 0 | 0 | 14 | 0.66 | 0 | 3412 |
| merador (AI) | — | 36 | 17 | 0 | 12 | 11 | 0.62 | 0 | 2757 |
| lolisvi2081 (AI) | — | 36 | 25 | 0 | 0 | 13 | 0.51 | 0 | 2640 |
| totom23986 (AI) | — | 24 | 15 | 0 | 12 | 12 | 0.38 | 0 | 2596 |
| FatGuy225 (AI) | — | 33 | 25 | 0 | 0 | 11 | 0.56 | 0 | 2258 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| bludzx | 1260▲ +260 | 192 | 103 | 3 | 52 | 12 | 2.37 | 0 | 11896 |
| CabinetFlyer94@live | 906▼ -94 | 76 | 47 | 1 | 1 | 9 | 1.19 | 0 | 4119 |
| thegamertrice (AI) | — | 44 | 25 | 0 | 24 | 13 | 0.63 | 0 | 3607 |
| danbamagnate (AI) | — | 20 | 17 | 0 | 26 | 11 | 0.34 | 0 | 2105 |
| Beazard60900 (AI) | — | 35 | 24 | 0 | 4 | 9 | 0.61 | 0 | 2044 |
| Tobidy (AI) | — | 33 | 12 | 0 | 12 | 14 | 0.44 | 0 | 1968 |
| hantistoot21 (AI) | — | 36 | 19 | 0 | 6 | 11 | 0.55 | 0 | 1964 |
| firebatiguer (AI) | — | 32 | 21 | 0 | 2 | 10 | 0.56 | 0 | 1754 |
| bAlylo (AI) | — | 32 | 19 | 0 | 0 | 11 | 0.53 | 0 | 1678 |
| Leaw (AI) | — | 30 | 18 | 0 | 0 | 9 | 0.57 | 0 | 1554 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:57 | sector_1 | Team 1 | 0 | |
| 11:38 | sector_2 | Team 1 | 0 | |
| 17:27 | sector_2 | Team 1 | 0 | |
| 19:53 | sector_3 | Team 1 | 0 | |
| 29:00 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.