decode: proto 302 · 1967 stat syncs · 744 zone events · 791 soldier mappings · 8.46s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| biut98 | 1126▲ +56 | 198 | 29 | 1 | 11 | 2 | 19.80 | 0 | 8190 |
| 흑룡강 | 1178▲ +44 | 126 | 33 | 2 | 32 | 4 | 6.30 | 0 | 6353 |
| dpy91qwm56 (AI) | — | 31 | 14 | 0 | 0 | 4 | 1.41 | 0 | 1550 |
| aogaman0149 (AI) | — | 30 | 10 | 0 | 0 | 5 | 0.94 | 0 | 1430 |
| THEGORX (AI) | — | 27 | 9 | 0 | 0 | 6 | 0.79 | 0 | 1324 |
| Mandocon (AI) | — | 24 | 12 | 0 | 0 | 4 | 0.96 | 0 | 1224 |
| Nini30141 (AI) | — | 19 | 11 | 0 | 0 | 4 | 0.83 | 0 | 1083 |
| Rugjorgos (AI) | — | 21 | 6 | 0 | 0 | 4 | 0.95 | 0 | 990 |
| SamimaGeri (AI) | — | 16 | 9 | 0 | 0 | 3 | 0.84 | 0 | 790 |
| LeyasnalDead (AI) | — | 15 | 5 | 0 | 0 | 4 | 0.75 | 0 | 655 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| taimock (AI) | — | 22 | 14 | 0 | 14 | 11 | 0.34 | 1 | 2179 |
| NoBabant (AI) | — | 32 | 16 | 0 | 8 | 10 | 0.56 | 0 | 1889 |
| Jay70007 (AI) | — | 17 | 12 | 1 | 20 | 7 | 0.40 | 0 | 1848 |
| MasterKing058 | 875▼ -125 | 30 | 20 | 0 | 1 | 4 | 1.58 | 0 | 1684 |
| ShiftyFox (AI) | — | 20 | 11 | 1 | 0 | 12 | 0.32 | 1 | 1600 |
| sakesasy92645 (AI) | — | 19 | 14 | 0 | 0 | 9 | 0.35 | 1 | 1514 |
| Captain70301 (AI) | — | 24 | 12 | 0 | 0 | 10 | 0.41 | 0 | 1250 |
| VlanNatom (AI) | — | 23 | 5 | 0 | 0 | 8 | 0.51 | 0 | 1095 |
| wn3w7uxok (AI) | — | 16 | 10 | 0 | 0 | 11 | 0.27 | 0 | 1074 |
| Hunter773 (AI) | — | 18 | 8 | 0 | 0 | 11 | 0.31 | 0 | 890 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 12:28 | sector_1 | Team 2 | 8 | sakesasy92645, ShiftyFox, taimock |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.