ENLISTED ROLL CALL

every match, every player, every stat

Pacific GavutuInvasion · invasion · SQUADS · standard
2026-06-11 02:22start (UTC)
20:18length
754kills
Team 1winner

decode: proto 302 · 1967 stat syncs · 744 zone events · 791 soldier mappings · 8.46s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
biut981126▲ +5619829111219.8008190
흑룡강1178▲ +441263323246.3006353
dpy91qwm56 (AI)31140041.4101550
aogaman0149 (AI)30100050.9401430
THEGORX (AI)2790060.7901324
Mandocon (AI)24120040.9601224
Nini30141 (AI)19110040.8301083
Rugjorgos (AI)2160040.950990
SamimaGeri (AI)1690030.840790
LeyasnalDead (AI)1550040.750655

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
taimock (AI)2214014110.3412179
NoBabant (AI)321608100.5601889
Jay70007 (AI)171212070.4001848
MasterKing058875▼ -12530200141.5801684
ShiftyFox (AI)201110120.3211600
sakesasy92645 (AI)19140090.3511514
Captain70301 (AI)241200100.4101250
VlanNatom (AI)2350080.5101095
wn3w7uxok (AI)161000110.2701074
Hunter773 (AI)18800110.310890

Captures

1–1 of 1 captures
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Time ZoneTeamSoldiersCredited players
12:28sector_1Team 28sakesasy92645, ShiftyFox, taimock
1–1 of 1 captures
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All decoded stats (289 values) — raw JSON

1–20 of 20 players
per page
Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathslong_range_killskills_while_attacking_pointkills_while_defending_pointengineer_building_usageengineer_rally_point_usagetank_killsbest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10fortification_builtheadshotskills_by_engineer_kindpoints_capturedsubmachine_gun_killsbest_killstreak_machine_gunbest_killstreak_mortarbest_killstreak_riflebest_killstreak_semiautofortification_destoyedkills_by_anti_tank_kindkills_by_apc_driver_kindkills_by_assault_kindkills_by_mgun_kindkills_by_mortarman_kindkills_by_rifle_kindmachine_gun_killsmortar_killsrifle_killssemiauto_killstank_kills_by_anti_tank_kindbest_killstreak_grenadefirst_bloodgrenade_killsinfantry_mine_killskills_by_medic_kindkills_by_sniper_kindkills_by_tanker_kindlauncher_killstank_kills_by_mgun_kind
TOTAL113386122000124374814772848813311512213834345413182540350162518130551137215317182918664231511165311
biut98108190113314410319819028029331151516522316531615551656111165
흑룡강15635311272620512611547331010223112533251320273452216321413245813511
taimock (AI)321798832641122811114771
NoBabant (AI)518899303571132141021644
Jay70007 (AI)31848973143817471210101
MasterKing0583168410342019430294122031142351621352113
ShiftyFox (AI)41600893163122091221111
dpy91qwm56 (AI)91550107432253174214
sakesasy92645 (AI)315149372541019119141
aogaman0149 (AI)1114301012732630115110
THEGORX (AI)8132410224347271369
Captain70301 (AI)212508993581124121012
Mandocon (AI)61224106542552494212
VlanNatom (AI)510959703459238852
Nini30141 (AI)510831082223519114111
wn3w7uxok (AI)410748563591116711210
Rugjorgos (AI)99901070722521946
Hunter773 (AI)5890849259111871118
SamimaGeri (AI)179010974194169329
LeyasnalDead (AI)26551095220415545
1–20 of 20 players
per page

Weapon breakdown

1–25 of 176 weapon rows1238next ›
per page
Player WeaponKills
environment / unattributed14
Captain70301Arisaka Type 99 Early Short5
Captain70301Nambu Type 97 Lmg5
Captain70301Type 11 Lmg4
Captain70301Arisaka Type 38 Carbine2
Captain70301Arisaka Type 99 Long Sniper2
Captain70301Thompson M1921 Jp2
Captain70301Japanese Type I Carcano1
Captain70301Molotov1
Captain70301Mp 34 Jp1
Captain70301Type Hei Rifle1
Hunter773Japanese Type I Carcano5
Hunter773Type Hei Rifle3
Hunter773Arisaka Type 99 Early Short2
Hunter773Fn Browning Auto 52
Hunter773Type 11 Lmg2
Hunter773Arisaka Type 38 Carbine1
Hunter773Arisaka Type 99 Late1
Hunter773Mp 28 Jp1
Hunter773Nambu Type 2A Smg1
Jay70007Molotov4
Jay70007Arisaka Type 99 Late3
Jay70007Type 100 Smg Early3
Jay7000775Mm Type992
Jay70007Nambu Type 97 Lmg2
1–25 of 176 weapon rows1238next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.