ENLISTED ROLL CALL

every match, every player, every stat

Manchuria CityInvasion (counter) · invasion · SQUADS · standard
2026-06-11 08:26start (UTC)
19:33length
707kills
Team 1winner

decode: proto 302 · 1808 stat syncs · 470 zone events · 746 soldier mappings · 3.16s · game 0.7.4.72

Scoreboard

Team 1 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
DoctorGhost1010@psn1210▲ +12153190093.1905700
drier_railing49@psn1082▲ +8288113062.3204425
zajigiron@psn1048▲ +48601320030.0003285
fissunth1818 (AI)361002451.2402324
zienonmedy0841 (AI)16302440.7301494
VIAKERE (AI)24110012.4001130
OPAPON (AI)2060840.9501128
LimTuaks (AI)20100021.3301040
alivies04e (AI)1270240.480752
pokoulmed950 (AI)1580030.880690
Lang35075 (AI)600000.8600

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Brador340 (AI)3422032100.6502999
ANVING (AI)2520128100.4502524
antaglig_hall@psn917▼ -8334251080.9402208
Rixa1272 (AI)191203090.3502024
yyw461zyj3 (AI)29160890.6001714
SlimBoy (AI)242000100.4101344
pebaboot (AI)155014110.2401194
Olddogg_Mk3@psn580▼ -32161301116.0001179
COFATHBUSTCUG (AI)2280080.4201020
q60823594 (AI)15110080.340890

Captures

no captures recorded

All decoded stats (290 values) — raw JSON

1–21 of 21 players
per page
Playerbattle_score battle_timedeathsfriendly_fire_squad_spawnskillskills_by_playerassistsbest_possessed_infantry_killstreaksquad_deathskills_while_attacking_pointkills_while_defending_pointengineer_building_usageengineer_rally_point_usageheadshotsbest_killstreak_grenadebest_killstreak_submachine_gungrenade_killskills_by_anti_tank_kindkills_by_radioman_kindkills_by_rifle_kindkills_by_tanker_kindkills_using_tanksubmachine_gun_killstank_killsbest_killstreak_machine_gunbest_killstreak_meleebest_killstreak_riflefortification_destoyedkills_by_assault_kindkills_by_mgun_kindlauncher_killslong_range_killsmachine_gun_killsmelee_killsrifle_killstank_kills_by_tanker_kindapc_killsapc_kills_by_medic_kindbest_killstreak_pistolbest_killstreak_semiautobest_possessed_infantry_killstreak_10engineer_ammo_box_usagefirst_bloodfortification_builtinfantry_bomb_killskills_by_apc_driver_kindkills_by_engineer_kindkills_by_medic_kindkills_by_pilot_fighter_kindkills_using_aircraftkills_using_apcpistol_killssemiauto_killstank_kills_by_assault_kind
TOTAL39064193856911386774381106712215298858444636826143011710512662131038542534262341119111115689141411191
DoctorGhost1010@psn570010224810153104271191924322414518911627733535419118
drier_railing49@psn442510423878862136611927397740302435121272272219611191
zajigiron@psn328510502160605138606022
Brador340 (AI)2999876521134148310221616
ANVING (AI)25247975610251726102014141
fissunth1818 (AI)23249922963619535101212
antaglig_hall@psn2208998369342965825317135171511334119
Rixa1272 (AI)20248575410199229121515
yyw461zyj3 (AI)171489348929162391644
zienonmedy0841 (AI)1494103522516733431212
SlimBoy (AI)13448845910248121020
pebaboot (AI)1194868621115115111577
Olddogg_Mk3@psn1179105212161622113211151414
VIAKERE (AI)11301092102241045111
OPAPON (AI)11281020215208324644
LimTuaks (AI)10401059153201275210
COFATHBUSTCUG (AI)102087552922106288
q60823594 (AI)890911449158518111
alivies04e (AI)7521014255129424711
pokoulmed950 (AI)6901048174159338
Lang35075 (AI)
1–21 of 21 players
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Weapon breakdown

1–25 of 187 weapon rows1238next ›
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Player WeaponKills
environment / unattributed1
ANVINGMp 28 Jp6
ANVINGExplosion Pack5
ANVINGNambu Type 97 Lmg4
ANVINGType 11 Lmg4
ANVINGArisaka Type 99 Early Short3
ANVINGThompson M1921 Jp3
ANVINGArisaka Type 38 Carbine1
ANVINGArisaka Type 99 Long1
ANVINGType 100 Smg Early1
ANVINGType 97 Grenade1
ANVINGType Hei Rifle1
Brador340Type Hei Rifle7
Brador340Type 100 Smg Early6
Brador340Arisaka Type 99 Early Short5
Brador340Arisaka Type 99 Late4
Brador340Mp 34 Jp3
Brador340Arisaka Type 38 Carbine2
Brador340Japanese Type I Carcano2
Brador340Nambu Type 96 Lmg2
Brador34075Mm Type991
Brador340Nambu Type 2A Smg1
Brador340Type 100 Paratrooper Smg1
Brador340Type 89 Mortar1
COFATHBUSTCUGArisaka Type 99 Long4
1–25 of 187 weapon rows1238next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.