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every match, every player, every stat

Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-13 18:11start (UTC)
18:09length
787kills
Team 1winner

decode: proto 302 · 2498 stat syncs · 744 zone events · 817 soldier mappings · 2.81s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
RutaUA@live1692▲ +71749803646.69110579
Player570249368@live400▼ -12843300084.0004910
emorone (AI)47280061.5713315
Novaniato (AI)271612441.0413183
erlow301 (AI)33170660.9712879
poolertona8 (AI)44200451.3812844
Astaer88 (AI)25170060.8122720
udco41bofb (AI)35120061.0312665
mrmker009 (AI)2460850.9201864
Inter1360301 (AI)22150041.1601480

Team 2 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
ratarrain2009 (AI)2823026110.4712933
Vantus18968 (AI)241401890.4902109
PoyeteRobie (AI)281908110.4712104
StarLike (AI)292000100.5212060
VinVil (AI)191402660.6102014
GamingGhind (AI)27150090.5411870
AW42258 (AI)331800100.4901865
SHIDER94895 (AI)1890480.3911749
livetel12 (AI)20801280.4301324
loanyahiub125 (AI)261300100.4601270
HolajejeXD3813@live 000010.0000

Captures

1–3 of 3 captures
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Time ZoneTeamSoldiersCredited players
4:44sector_3_aTeam 18udco41bofb, Novaniato, Astaer88, emorone
8:23sector_2_aTeam 25PoyeteRobie, ratarrain2009, GamingGhind, StarLike, SHIDER94895
15:00sector_2_aTeam 118RutaUA@live, erlow301, Astaer88, poolertona8
1–3 of 3 captures
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All decoded stats (275 values) — raw JSON

1–21 of 21 players
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Playerbattle_timefriendly_fire_squad_spawnsassistsbattle_score deathskillskills_by_playerkills_while_attacking_pointsquad_deathsbest_possessed_infantry_killstreakpoints_capturedengineer_building_usageengineer_rally_point_usagelong_range_killsfortification_destoyedheadshotsapc_killsartillery_killsbest_killstreak_artillerybest_killstreak_grenadebest_killstreak_machine_gunbest_killstreak_meleebest_killstreak_pistolbest_killstreak_riflebest_killstreak_semiautobest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10first_bloodfortification_builtgrenade_killsinfantry_squad_wipeoutkills_by_assault_kindkills_by_engineer_buildingskills_by_engineer_kindkills_by_mgun_kindkills_by_radioman_kindkills_by_rifle_kindkills_by_tanker_kindkills_using_tankmachine_gun_killsmelee_killspistol_killsrifle_killssemiauto_killssubmachine_gun_kills
TOTAL16991149111557377857654834151391002188721432511274436132038111272572857181418484478234352
RutaUA@live9865151057926174153984323204722012744361320381112757285718141478234352
Player570249368@live1016174910848433528484
emorone (AI)878715331530472328642
Novaniato (AI)9255331832626101644212121
ratarrain2009 (AI)79311329336028112311211313
erlow301 (AI)8837828793432191764233
poolertona8 (AI)8756628443244222056122
Astaer88 (AI)86772272031251217643
udco41bofb (AI)8667102665343524126422
Vantus18968 (AI)7639521094924121493991
PoyeteRobie (AI)773114210459281419113144
StarLike (AI)75510220605629112010311
VinVil (AI)88461201431191214671313
GamingGhind (AI)78095187050271315931
AW42258 (AI)8301021865673314181041
mrmker009 (AI)909611864262411654144
SHIDER94895 (AI)679871749461859821221
Inter1360301 (AI)9415814801922111544
livetel12 (AI)76883132446201088466
loanyahiub125 (AI)8051041270572612131032
HolajejeXD3813@live15161
1–21 of 21 players
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Weapon breakdown

1–25 of 220 weapon rows1239next ›
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Player WeaponKills
environment / unattributed1
AW42258Arisaka Type 99 Long14
AW42258Nambu Type 96 Lmg8
AW42258Mp 28 Jp4
AW42258Explosion Pack3
AW42258Type 100 Paratrooper Smg2
AW42258Arisaka Type 38 Carbine1
AW42258Arisaka Type 99 Early Short1
AW42258Japanese Type I Carcano1
AW42258Mp 34 Jp1
Astaer88Mosin M91 304
Astaer88Ppk 424
Astaer88Pps 434
Astaer88Mosin M19073
Astaer88Berezin Smg2
Astaer88Explosion Pack2
Astaer88Mosin M442
Astaer88Ppd 342
Astaer88Pps 42 Red2
Astaer88F11
Astaer88Madsen1
GamingGhindNambu Type 2A Smg5
GamingGhindType 100 Smg Early4
GamingGhindArisaka Type 38 Carbine3
GamingGhindArisaka Type 99 Early Short3
1–25 of 220 weapon rows1239next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.