ENLISTED ROLL CALL

every match, every player, every stat

Manchuria CityDomination · domination · SQUADS · standard
2026-06-17 10:12start (UTC)
19:09length
441kills
Team 2winner

decode: proto 304 · 2238 stat syncs · 984 zone events · 501 soldier mappings · 1.81s · game 0.7.5.78

Scoreboard

Factions: Japan vs USSR — sides not determinable for this mode

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
sidmakist42 (AI)423101861.1415439
sikas950 (AI)38270061.2324605
hammangelock (AI)30230860.9113984
you2001 (AI)32200060.9113510
senticalonat5 (AI)362311632.1203489
Caronino (AI)15130050.6002285
amonra4947@live1215▼ -421151007.0001930
APPLJUNGE@live737▼ -34191100019.000940
bushydootman (AI)440010.440260
dgjtacru (AI)000000.0000

Team 2 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
altaran0471 (AI)251902441.1914784
MackyZerox (AI)18170040.8223320
RakingMadik (AI)16120040.7623275
overaduong123 (AI)1090040.4323265
Lohnon (AI)171201850.5912908
patry2006 (AI)13602850.3922644
GoldBoggamer (AI)25170051.0022395
Life500 (AI)17140040.7122285
sosiasha24 (AI)18151050.6912200
kamiron77 (AI)18131040.8601500
Jojomus4667@live 000000.0000

Captures

1–5 of 5 captures
per page
Time ZoneTeamSoldiersCredited players
2:10streetTeam 110sidmakist42, sikas950, you2001
2:20capzone[poly]Team 212MackyZerox, overaduong123, altaran0471, GoldBoggamer, patry2006
3:04hotelTeam 16sikas950, hammangelock
3:52streetTeam 210MackyZerox, sosiasha24, RakingMadik, Life500, GoldBoggamer
5:07hotelTeam 27Lohnon, overaduong123, RakingMadik, Life500, patry2006
1–5 of 5 captures
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All decoded stats (260 values) — raw JSON

1–21 of 21 players
per page
Playerbattle_timefriendly_fire_squad_spawnsbattle_score best_possessed_infantry_killstreakkillskills_by_playerkills_while_attacking_pointassistsdeathskills_while_defending_pointpoints_capturedsquad_deathsengineer_building_usageengineer_rally_point_usagelong_range_killstank_killsartillery_killsbest_killstreak_artillerybest_killstreak_pistolbest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10first_bloodfortification_destoyedheadshotsinfantry_bomb_killskills_by_pilot_assaulter_kindkills_by_sniper_kindkills_using_aircraftpistol_killssubmachine_gun_killstank_kills_by_pilot_assaulter_kindtank_spotsvehicle_bomb_kills
TOTAL1953096550187341224119248435109677756564419191111116921199111111
sidmakist42 (AI)934754393421716537156699
altaran0471 (AI)9845478462513822111641212
sikas950 (AI)92274605336191263115661
hammangelock (AI)932739843301218333556441
you2001 (AI)92473510332161743534611
senticalonat5 (AI)10254348913631191174138811
MackyZerox (AI)97953320218910122754
RakingMadik (AI)9805327521685421754
overaduong123 (AI)977532653107723264
Lohnon (AI)937629082179642965599
patry2006 (AI)94562644313922334351414
GoldBoggamer (AI)945523956251413225435
Life500 (AI)952522852171011124334
Caronino (AI)960622854151210425335
sosiasha24 (AI)963622002188122263351
amonra4947@live104811930621201123411111169219111111
kamiron77 (AI)939515002186322110241
APPLJUNGE@live108619401919191121919119
bushydootman (AI)1025226014211931
Jojomus4667@live
dgjtacru (AI)10731
1–21 of 21 players
per page

Weapon breakdown

1–25 of 156 weapon rows1237next ›
per page
Player WeaponKills
environment / unattributed4
APPLJUNGE@liveArtillery19
CaroninoFedorov Rifle 5 Rounds5
CaroninoPpk 424
CaroninoWinchester 18953
CaroninoMosin M91 301
CaroninoPpd 341
CaroninoPpsh 41 Obrez Ussr1
GoldBoggamerArisaka Type 99 Early Short7
GoldBoggamerArisaka Type 38 Carbine4
GoldBoggamerNambu Type 2A Smg3
GoldBoggamerType 100 Smg Early3
GoldBoggamerType 11 Lmg2
GoldBoggamerType Hei Rifle2
GoldBoggamerJapanese Type I Carcano1
GoldBoggamerNambu Type 97 Lmg1
GoldBoggamerThompson M1921 Jp1
GoldBoggamerType 97 Grenade1
Life500Type 11 Lmg5
Life500Arisaka Type 383
Life500Mp 28 Jp3
Life500Japanese Type I Carcano2
Life500Arisaka Type 99 Early Short1
Life500Arisaka Type 99 Early Sniper1
Life500Mp 34 Jp1
1–25 of 156 weapon rows1237next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.