decode: proto 304 · 2351 stat syncs · 754 zone events · 926 soldier mappings · 7.15s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -H311C47- | 1541▲ +54 | 119 | 90 | 0 | 12 | 11 | 1.70 | 0 | 7296 |
| whitemoon52_96@psn | 594▼ -4 | 39 | 27 | 1 | 32 | 12 | 0.61 | 0 | 3546 |
| amir_azhari@psn | 400 | 35 | 31 | 0 | 0 | 6 | 1.35 | 0 | 2718 |
| Mixail#10 ✗ | 424▼ -13 | 33 | 21 | 0 | 22 | 4 | 2.20 | 0 | 2402 |
| oka9ya7yma (AI) | — | 26 | 17 | 0 | 16 | 11 | 0.41 | 1 | 2330 |
| sinutoxx (AI) | — | 23 | 17 | 1 | 0 | 13 | 0.33 | 1 | 2160 |
| LeonerChicken (AI) | — | 22 | 11 | 1 | 0 | 11 | 0.38 | 1 | 1700 |
| jamerjh (AI) | — | 22 | 17 | 0 | 8 | 11 | 0.43 | 0 | 1529 |
| ReteBonce (AI) | — | 20 | 12 | 0 | 0 | 10 | 0.37 | 0 | 1080 |
| ValeitaKorniBi (AI) | — | 11 | 6 | 0 | 0 | 4 | 0.61 | 0 | 705 |
| altycsgood81 (AI) | — | 3 | 3 | 0 | 0 | 3 | 0.15 | 0 | 200 |
| chingachguk109 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Tsuruda_821 | 1484▲ +25 | 185 | 64 | 7 | 0 | 5 | 3.70 | 0 | 9515 |
| fujikens | 1182▲ +26 | 68 | 30 | 0 | 72 | 5 | 3.58 | 0 | 5363 |
| pippuu | 1545▲ +8 | 116 | 14 | 4 | 13 | 6 | 4.14 | 0 | 5250 |
| janorpr8249 (AI) | — | 19 | 10 | 0 | 26 | 7 | 0.45 | 0 | 1696 |
| Red1334 (AI) | — | 18 | 7 | 0 | 8 | 6 | 0.62 | 0 | 1599 |
| RickNinja (AI) | — | 23 | 17 | 0 | 0 | 5 | 0.79 | 0 | 1540 |
| cypuke12 (AI) | — | 20 | 11 | 0 | 10 | 7 | 0.50 | 0 | 1324 |
| Junkert (AI) | — | 22 | 11 | 0 | 0 | 7 | 0.55 | 0 | 1088 |
| Injosakille (AI) | — | 16 | 12 | 0 | 0 | 7 | 0.43 | 0 | 920 |
| eta19999 (AI) | — | 19 | 9 | 0 | 0 | 9 | 0.38 | 0 | 910 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:51 | sector_1_a | Japan | 8 | sinutoxx, LeonerChicken, oka9ya7yma |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.