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every match, every player, every stat

Manchuria CityInvasion · invasion · SQUADS · standard
2026-06-17 20:46start (UTC)
22:44length
885kills
Japanwinner

decode: proto 304 · 2306 stat syncs · 1136 zone events · 942 soldier mappings · 3.84s · game 0.7.5.78

Scoreboard

Japan (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Vitya6626@live1357▲ +21140530073.6806220
MaJoRPaIn676@live411▼ -11831814053.7705129
Xxdardomy (AI)47320081.2702610
TheAlliantone (AI)351902280.8302594
savilmernai (AI)281702480.6702298
olokuyo (AI)47210071.1502240
Loga (AI)39230080.9702115
abage05 (AI)31220870.9102014
POTEYOUR (AI)34180280.7901922
wangchitolman1 (AI)241701050.8601826

USSR (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
llWolfp4ckll@live1545▼ -211710123216.7108637
lk457326 (AI)492702681.0714359
o6ha9m5tjx (AI)3626014120.5612899
JopeMN (AI)2111020110.3112229
King63862 (AI)29230090.5601665
Ridtaak45590 (AI)211700100.3811635
Lands (AI)241800100.4101555
achanderguillo (AI)2115010100.4001534
Weinfilly23 (AI)26120090.5201350
ak93251 (AI)20150090.3401145

Captures

1–1 of 1 captures
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Time ZoneTeamSoldiersCredited players
12:25sector_1_bUSSR10JopeMN, o6ha9m5tjx, Ridtaak45590, lk457326
1–1 of 1 captures
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All decoded stats (282 values) — raw JSON

1–20 of 20 players
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Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsengineer_building_usageengineer_rally_point_usagekills_while_attacking_pointkills_while_defending_pointfortification_destoyedpoints_capturedbest_possessed_infantry_killstreak_10headshotsartillery_killsbest_killstreak_artillerybest_killstreak_grenadebest_killstreak_machine_gunbest_killstreak_submachine_gunfortification_builtgrenade_killskills_by_assault_kindkills_by_engineer_kindkills_by_mgun_kindkills_by_rifle_kindmachine_gun_killssubmachine_gun_killsbest_killstreak_mortarbest_killstreak_pistolbest_killstreak_riflebest_killstreak_semiautofirst_bloodkills_by_engineer_buildingskills_by_paratrooper_kindkills_by_partisan_kindkills_by_pilot_fighter_kindkills_by_radioman_kindkills_by_tanker_kindkills_using_aircraftkills_using_tanklong_range_killsmortar_killspistol_killsrifle_killssemiauto_killstank_killstank_kills_by_pilot_fighter_kind
TOTAL1585597622330102877179871561161858526524013434216162945942618204115109131121611528767054870461131222122
llWolfp4ckll@live108637128515731171062101711121231213152870701322
Vitya6626@live23622011982238813910875313317383191826131011217622
MaJoRPaIn676@live75129124612226837551717181184412761762152811654846121
lk457326 (AI)54359108424694940813132721
o6ha9m5tjx (AI)528999882641236211277261
Xxdardomy (AI)122610114683794728832
TheAlliantone (AI)1025941130342935218111119
savilmernai (AI)522981124242928158121217
olokuyo (AI)102240114554184721721
JopeMN (AI)9222910382681221101110101111
Loga (AI)92115113324093988231
abage05 (AI)7201411517348311674422
POTEYOUR (AI)14192211453439341381118
wangchitolman1 (AI)111826119042862412555171
King63862 (AI)316651071252102910923
Ridtaak45590 (AI)31635104835611211310171
Lands (AI)41555106125711241310181
achanderguillo (AI)515341027352102113105515
Weinfilly23 (AI)213501057250102611912
ak93251 (AI)41145106315810207915
1–20 of 20 players
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Weapon breakdown

1–25 of 213 weapon rows1239next ›
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Player WeaponKills
environment / unattributed3
JopeMNArisaka Type 38 Carbine3
JopeMNArisaka Type 99 Long3
JopeMNMp 34 Jp3
JopeMNArisaka Type 99 Early Short2
JopeMNType 100 Smg Early2
JopeMNType 11 Lmg2
JopeMNType Hei Rifle2
JopeMNArisaka Type 99 Late1
JopeMNExplosion Pack1
JopeMNJapanese Type I Carcano1
JopeMNMp 28 Jp1
King63862Type 100 Smg Early6
King63862Arisaka Type 99 Early Short5
King63862Japanese Type I Carcano3
King63862Thompson M1921 Jp3
King63862Nambu Type 2A Smg2
King63862Type 97 Grenade2
King63862Type Hei Rifle2
King63862Arisaka Type 381
King63862Arisaka Type 38 Carbine1
King63862Molotov1
King63862Mp 28 Jp1
King63862Type 100 Paratrooper Smg1
King63862Type 11 Lmg1
1–25 of 213 weapon rows1239next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.