decode: proto 304 · 2465 stat syncs · 904 zone events · 936 soldier mappings · 4.98s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Bublic_38 | 903▲ +7 | 167 | 71 | 0 | 6 | 4 | 7.26 | 0 | 7788 |
| Jumper_D | 941▲ +24 | 107 | 49 | 0 | 28 | 8 | 2.14 | 0 | 6112 |
| -_-o_-o_o | 1090▼ -22 | 65 | 8 | 2 | 12 | 5 | 3.10 | 0 | 3838 |
| Fedorov13 | 1010▼ -8 | 52 | 5 | 0 | 9 | 0 | 13.00 | 0 | 2502 |
| flightmengel (AI) | — | 45 | 19 | 0 | 0 | 7 | 1.22 | 0 | 2271 |
| Birbert81185 (AI) | — | 31 | 16 | 0 | 2 | 10 | 0.60 | 0 | 1592 |
| Ewint54369 (AI) | — | 14 | 9 | 0 | 20 | 6 | 0.44 | 0 | 1502 |
| zd31sgpt4j (AI) | — | 23 | 17 | 0 | 0 | 7 | 0.57 | 0 | 1399 |
| Felicio70706 (AI) | — | 23 | 12 | 0 | 6 | 7 | 0.61 | 0 | 1324 |
| jedousatical (AI) | — | 24 | 16 | 0 | 0 | 10 | 0.45 | 0 | 1280 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| art_sap | 994▼ -37 | 78 | 52 | 5 | 0 | 13 | 1.22 | 1 | 5400 |
| dod#6 | 842▼ -12 | 67 | 43 | 1 | 0 | 13 | 1.37 | 2 | 4490 |
| k1oto#1 | 467▼ -31 | 72 | 46 | 0 | 0 | 9 | 1.50 | 1 | 4245 |
| IIIIperz (AI) | — | 16 | 12 | 0 | 50 | 10 | 0.31 | 0 | 2773 |
| ttp1536 (AI) | — | 19 | 17 | 0 | 16 | 11 | 0.30 | 1 | 2228 |
| Normusch (AI) | — | 15 | 10 | 1 | 22 | 11 | 0.24 | 1 | 1919 |
| TooSem (AI) | — | 20 | 14 | 0 | 16 | 8 | 0.51 | 0 | 1794 |
| BigGwit16294 (AI) | — | 25 | 18 | 0 | 0 | 11 | 0.40 | 1 | 1649 |
| XiaoTech11 (AI) | — | 15 | 8 | 0 | 0 | 12 | 0.23 | 2 | 1385 |
| fariangpro (AI) | — | 16 | 11 | 0 | 0 | 8 | 0.35 | 0 | 1101 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:17 | sector_1_b | USSR | 12 | k1oto#1, dod#6, XiaoTech11, BigGwit16294, Normusch |
| 14:34 | sector_2_b | USSR | 5 | dod#6, art_sap, XiaoTech11, ttp1536 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.