decode: proto 304 · 2313 stat syncs · 0 zone events · 877 soldier mappings · 4.29s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| jaocardoso | 400 | 92 | 79 | 2 | 0 | 9 | 2.97 | 0 | 6593 |
| ivannaumov_host | 768▼ -35 | 93 | 73 | 1 | 0 | 5 | 2.74 | 0 | 6023 |
| Marka20704 (AI) | — | 25 | 15 | 0 | 20 | 9 | 0.50 | 0 | 3023 |
| O4388 (AI) | — | 34 | 24 | 0 | 12 | 8 | 0.77 | 0 | 2827 |
| Vastarrocc (AI) | — | 34 | 21 | 1 | 8 | 9 | 0.65 | 0 | 2681 |
| ceritorex (AI) | — | 28 | 14 | 0 | 12 | 9 | 0.56 | 0 | 2119 |
| danc13 (AI) | — | 32 | 15 | 1 | 8 | 9 | 0.63 | 0 | 2077 |
| masterpranch (AI) | — | 24 | 13 | 0 | 0 | 10 | 0.46 | 0 | 1496 |
| oharvandjsp (AI) | — | 13 | 11 | 0 | 12 | 7 | 0.33 | 0 | 1204 |
| JokerBorse (AI) | — | 3 | 3 | 0 | 28 | 3 | 0.21 | 0 | 1184 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Gaddem1 | 918▲ +65 | 81 | 28 | 0 | 52 | 2 | 6.75 | 0 | 5122 |
| sos2334 (AI) | — | 40 | 32 | 0 | 0 | 8 | 0.89 | 0 | 2720 |
| jarnt301 (AI) | — | 35 | 27 | 2 | 0 | 7 | 0.88 | 0 | 2685 |
| Doge1914 (AI) | — | 35 | 24 | 0 | 10 | 7 | 0.95 | 0 | 2462 |
| ManialbordomSh (AI) | — | 46 | 19 | 0 | 0 | 8 | 0.96 | 0 | 2230 |
| DeadyReniber (AI) | — | 25 | 8 | 0 | 20 | 8 | 0.54 | 0 | 2146 |
| slair6 (AI) | — | 39 | 22 | 0 | 2 | 7 | 0.87 | 0 | 2074 |
| f0N1st (AI) | — | 31 | 17 | 0 | 0 | 6 | 0.89 | 0 | 1814 |
| Mark (AI) | — | 32 | 16 | 0 | 0 | 6 | 1.00 | 0 | 1720 |
| Vithar70933 (AI) | — | 35 | 14 | 0 | 0 | 8 | 0.76 | 0 | 1693 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:00 | sector_1 | Japan | 0 | |
| 15:01 | sector_1 | Japan | 0 | |
| 17:26 | sector_2 | Japan | 0 | |
| 18:52 | sector_2 | Japan | 0 | |
| 23:16 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.