decode: proto 304 · 1896 stat syncs · 0 zone events · 732 soldier mappings · 6.56s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| abcdxxs | 1122▲ +16 | 77 | 61 | 1 | 31 | 6 | 2.33 | 0 | 5896 |
| Staya85 | 1602▼ -7 | 70 | 43 | 4 | 0 | 3 | 4.12 | 0 | 4390 |
| rodojoo9 | 400▼ -15 | 58 | 37 | 0 | 0 | 3 | 4.14 | 0 | 3675 |
| dasturchiali | 415▼ -29 | 53 | 36 | 2 | 0 | 6 | 1.83 | 0 | 3553 |
| jordad_18@psn | 814▼ -26 | 50 | 34 | 0 | 0 | 4 | 1.67 | 0 | 3088 |
| DanaDawn (AI) | — | 20 | 11 | 0 | 26 | 7 | 0.51 | 0 | 2608 |
| req5u1nqxd (AI) | — | 13 | 10 | 0 | 0 | 5 | 0.45 | 0 | 2280 |
| witherumphint (AI) | — | 18 | 14 | 0 | 0 | 4 | 0.72 | 0 | 1165 |
| Master34910 (AI) | — | 10 | 7 | 0 | 0 | 6 | 0.30 | 0 | 1067 |
| me1sx56yj (AI) | — | 11 | 7 | 0 | 0 | 4 | 0.46 | 0 | 973 |
| Kuon_Rin@psn ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SmoggyPlayer | 1597▲ +21 | 112 | 60 | 2 | 0 | 6 | 3.20 | 0 | 6280 |
| DESERTFOX_BR | 942▲ +2 | 38 | 20 | 0 | 9 | 3 | 2.92 | 0 | 2246 |
| Massir12 (AI) | — | 19 | 19 | 0 | 24 | 6 | 0.61 | 0 | 2048 |
| yoshizawaAkiho | 400 | 6 | 2 | 1 | 51 | 1 | 1.50 | 0 | 1684 |
| wildo11159 (AI) | — | 24 | 12 | 0 | 0 | 10 | 0.45 | 0 | 1195 |
| Amazalt53921 (AI) | — | 10 | 4 | 0 | 10 | 11 | 0.17 | 0 | 908 |
| Pororesa (AI) | — | 15 | 12 | 0 | 0 | 8 | 0.31 | 0 | 870 |
| Cheddist (AI) | — | 14 | 12 | 0 | 0 | 7 | 0.33 | 0 | 808 |
| moonbton062 (AI) | — | 12 | 3 | 0 | 2 | 12 | 0.17 | 0 | 544 |
| pilp3mbbleman (AI) | — | 7 | 5 | 0 | 8 | 7 | 0.19 | 0 | 459 |
| 云仙 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:26 | sector_1 | Japan | 0 | |
| 8:18 | sector_1 | Japan | 0 | |
| 13:56 | sector_2 | Japan | 0 | |
| 20:02 | sector_2 | Japan | 0 | |
| 23:41 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.