decode: proto 304 · 3104 stat syncs · 1072 zone events · 1184 soldier mappings · 5.1s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SeigneurFido@psn | 872▲ +17 | 134 | 102 | 1 | 10 | 5 | 5.15 | 1 | 8695 |
| gabrielle (AI) | — | 58 | 34 | 0 | 0 | 13 | 0.87 | 1 | 3950 |
| theermants (AI) | — | 61 | 27 | 1 | 4 | 10 | 1.22 | 0 | 3674 |
| Hugaron0 (AI) | — | 64 | 31 | 0 | 0 | 12 | 1.00 | 1 | 3545 |
| VAYZER (AI) | — | 64 | 19 | 2 | 0 | 13 | 1.00 | 1 | 3395 |
| AdaptiveAnt1471@live | 637▼ -34 | 52 | 31 | 0 | 0 | 9 | 1.73 | 1 | 3265 |
| fispadimarecar (AI) | — | 35 | 19 | 0 | 6 | 12 | 0.54 | 2 | 3264 |
| Wizelichu (AI) | — | 48 | 24 | 0 | 0 | 11 | 0.80 | 0 | 3208 |
| madirtox9 (AI) | — | 35 | 23 | 0 | 0 | 12 | 0.53 | 2 | 2930 |
| Minekas (AI) | — | 40 | 17 | 0 | 4 | 10 | 0.80 | 2 | 2809 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TestoLucas@live | 1940▲ +2 | 185 | 93 | 3 | 25 | 15 | 2.13 | 0 | 10655 |
| nogedvars43131 (AI) | — | 64 | 22 | 0 | 0 | 3 | 2.67 | 0 | 3586 |
| wa518271 (AI) | — | 47 | 15 | 0 | 14 | 13 | 0.62 | 0 | 2554 |
| num11501 (AI) | — | 50 | 22 | 0 | 6 | 9 | 0.98 | 0 | 2524 |
| a00050572 (AI) | — | 30 | 8 | 0 | 22 | 7 | 0.75 | 0 | 2064 |
| Dimascori (AI) | — | 29 | 16 | 1 | 2 | 14 | 0.35 | 0 | 1790 |
| Corft87693 (AI) | — | 42 | 13 | 0 | 0 | 14 | 0.51 | 0 | 1770 |
| Xxdardomy (AI) | — | 37 | 15 | 0 | 0 | 12 | 0.53 | 0 | 1668 |
| Nioldi (AI) | — | 28 | 7 | 1 | 6 | 8 | 0.55 | 0 | 1554 |
| BRUSPIDAN32698 (AI) | — | 25 | 15 | 0 | 2 | 9 | 0.48 | 0 | 1358 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:07 | sector_1_b | Japan | 9 | AdaptiveAnt1471@live, VAYZER, fispadimarecar, madirtox9, Minekas |
| 15:03 | sector_2_b | Japan | 3 | Hugaron0, gabrielle, Minekas |
| 19:46 | sector_3_b | Japan | 4 | SeigneurFido@psn, fispadimarecar, madirtox9 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.