decode: proto 302 · 1939 stat syncs · 998 zone events · 779 soldier mappings · 3.02s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GeorgiyKoshey | 1070▲ +70 | 81 | 62 | 2 | 3 | 6 | 2.70 | 0 | 5970 |
| Howat97586 (AI) | — | 30 | 23 | 0 | 30 | 9 | 0.61 | 0 | 2904 |
| АнгеЛ | 1051▲ +51 | 21 | 9 | 0 | 44 | 2 | 1.75 | 0 | 2329 |
| ireenivanova27 | 730▼ -86 | 30 | 25 | 1 | 0 | 8 | 0.86 | 0 | 1992 |
| zooncome (AI) | — | 30 | 26 | 0 | 0 | 10 | 0.64 | 0 | 1820 |
| Tanacholos (AI) | — | 11 | 9 | 0 | 28 | 13 | 0.17 | 0 | 1664 |
| LilPoox (AI) | — | 21 | 15 | 0 | 0 | 11 | 0.36 | 0 | 1220 |
| TheBackit70697 (AI) | — | 18 | 13 | 0 | 0 | 11 | 0.32 | 0 | 1110 |
| shadowewwantosa (AI) | — | 17 | 15 | 0 | 0 | 10 | 0.33 | 0 | 1075 |
| nikoviksaus (AI) | — | 12 | 9 | 0 | 0 | 9 | 0.26 | 0 | 864 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| aleksei_tehnik | 1281▲ +113 | 176 | 93 | 2 | 4 | 7 | 5.03 | 0 | 9886 |
| ser5348 | 776▼ -3 | 52 | 13 | 4 | 0 | 4 | 2.36 | 0 | 2775 |
| Oversuntent (AI) | — | 29 | 18 | 1 | 24 | 5 | 0.97 | 0 | 2508 |
| Artemchant (AI) | — | 26 | 22 | 0 | 30 | 5 | 0.76 | 0 | 2430 |
| Nooblies (AI) | — | 35 | 27 | 1 | 0 | 4 | 1.40 | 0 | 2234 |
| yang3986 (AI) | — | 26 | 21 | 0 | 8 | 6 | 0.81 | 0 | 1814 |
| Fooamity808@live | 955▼ -48 | 31 | 22 | 0 | 0 | 3 | 2.82 | 0 | 1747 |
| killerkellian (AI) | — | 32 | 15 | 0 | 0 | 5 | 1.03 | 0 | 1530 |
| Elitich81037 (AI) | — | 27 | 14 | 0 | 8 | 6 | 0.84 | 0 | 1406 |
| TTVToxSCO30 (AI) | — | 11 | 9 | 0 | 0 | 5 | 0.42 | 0 | 780 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.