decode: proto 304 · 3015 stat syncs · 1100 zone events · 1126 soldier mappings · 5.14s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| artstalker | 641▲ +7 | 165 | 97 | 1 | 52 | 12 | 2.26 | 0 | 10076 |
| BEHEMOTH_TSEPESH | 949▼ -51 | 98 | 19 | 2 | 22 | 6 | 2.97 | 0 | 5374 |
| DaNyA8644 | 730▼ -270 | 71 | 26 | 0 | 0 | 6 | 2.84 | 0 | 3270 |
| Cristisa (AI) | — | 43 | 15 | 0 | 12 | 10 | 0.90 | 0 | 2303 |
| LasteLBoy (AI) | — | 48 | 21 | 0 | 0 | 12 | 0.75 | 0 | 2294 |
| Captain1612 (AI) | — | 38 | 19 | 0 | 0 | 10 | 0.76 | 0 | 1898 |
| Boi1009 (AI) | — | 34 | 12 | 1 | 2 | 10 | 0.65 | 0 | 1788 |
| quangpovan49103 (AI) | — | 26 | 9 | 0 | 6 | 12 | 0.42 | 0 | 1394 |
| blicky70011 (AI) | — | 23 | 17 | 0 | 0 | 10 | 0.45 | 0 | 1284 |
| sittanovilen (AI) | — | 20 | 8 | 0 | 0 | 10 | 0.37 | 0 | 1190 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| VivaEastLao | 411▲ +10 | 191 | 119 | 2 | 1 | 9 | 5.46 | 3 | 11054 |
| SirFryingPan | 530▼ -49 | 69 | 50 | 0 | 0 | 7 | 1.53 | 1 | 4785 |
| bil211900 (AI) | — | 35 | 21 | 0 | 2 | 10 | 0.67 | 3 | 2959 |
| NotNoresFrida (AI) | — | 37 | 23 | 1 | 0 | 11 | 0.58 | 1 | 2799 |
| djhhad92517 (AI) | — | 27 | 17 | 0 | 0 | 11 | 0.50 | 1 | 2744 |
| GodNevet (AI) | — | 40 | 21 | 0 | 6 | 10 | 0.70 | 1 | 2599 |
| NekaCossen (AI) | — | 30 | 13 | 0 | 12 | 12 | 0.47 | 1 | 2467 |
| Ku61098 (AI) | — | 21 | 13 | 0 | 12 | 13 | 0.27 | 1 | 2063 |
| WhiserMarcer (AI) | — | 24 | 16 | 0 | 2 | 13 | 0.32 | 1 | 1994 |
| 417x36yf (AI) | — | 32 | 18 | 0 | 8 | 8 | 0.71 | 0 | 1944 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:57 | sector_1_a | USSR | 6 | SirFryingPan, bil211900, VivaEastLao, Ku61098 |
| 12:32 | sector_2_a | USSR | 8 | WhiserMarcer, GodNevet, bil211900, VivaEastLao |
| 15:45 | sector_3_c | USSR | 8 | djhhad92517, NekaCossen, bil211900, NotNoresFrida, VivaEastLao |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.