ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-17 23:21start (UTC)
39:37length
1247kills
Team 1winner

decode: proto 304 · 4241 stat syncs · 1320 zone events · 1284 soldier mappings · 4.6s · game 0.7.5.78

Scoreboard

Factions: Japan vs USSR — sides not determinable for this mode

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
QuickPZ@psn990▲ +58113451038.0716135
Dinocrack6712@live620▼ -3297340072.9416075
heniuzface (AI)782301691.5605669
ELSHish (AI)5120242130.8104908
Droba11689 (AI)6225116140.8724823
yy96415228 (AI)572400140.7314005
Chikunsons92781 (AI)371700130.5403390
fbley111211 (AI)36221090.6903275
ft1gnqmgy (AI)422400150.5113149
michaelporik (AI)552000150.7102890

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Emperek (AI)6932138140.8516779
GhostsHen (AI)7334036131.0626699
ERGIRO (AI)662600130.8025205
Commandrome (AI)804100150.9914830
sniofzilla@psn1160▼ -43421202261.5624818
killer61861 (AI)512300130.7304055
Juiito (AI)511820130.7313745
TVWC (AI)5316012130.7613589
Baltola (AI)401802280.9503389
weasubdiy (AI)352200100.6413310

Captures

1–4 of 4 captures
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Time ZoneTeamSoldiersCredited players
3:44sector_3_bTeam 14Dinocrack6712@live, yy96415228, Droba11689
6:39sector_4_aTeam 214sniofzilla@psn, weasubdiy, GhostsHen, ERGIRO, Commandrome
24:45sector_3_bTeam 218sniofzilla@psn, TVWC, GhostsHen, ERGIRO, Emperek, Juiito
27:40sector_2_aTeam 13QuickPZ@psn, ft1gnqmgy, Droba11689
1–4 of 4 captures
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All decoded stats (289 values) — raw JSON

1–20 of 20 players
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Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playerkills_while_attacking_pointpoints_capturedsquad_deathslong_range_killsengineer_building_usageengineer_rally_point_usagetank_killsbest_killstreak_rifleheadshotskills_by_rifle_kindrifle_killsbest_killstreak_submachine_gunkills_by_anti_tank_kindkills_by_medic_kindsubmachine_gun_killsbest_killstreak_machine_gunbest_killstreak_meleebest_killstreak_pistolbest_possessed_infantry_killstreak_10first_bloodfortification_builtfortification_destoyedkills_by_engineer_kindkills_by_sniper_kindkills_by_tanker_kindkills_using_tanklauncher_killsmachine_gun_killsmelee_killspistol_killstank_kills_by_rifle_kind
TOTAL152907384088712712362441185659496552309110110189336771471819414281111223634948112111
Emperek (AI)106779199838115682932414219191
GhostsHen (AI)3669919807691373403451318182
QuickPZ@psn5613522953914311311245138017113501018163121
Dinocrack6712@live860752200933897823437139102011112726114948111
heniuzface (AI)11566921007501077342349188
ERGIRO (AI)1052052003483146632265131
ELSHish (AI)54908203936313511920213121212
Commandrome (AI)104830194048115803941215
Droba11689 (AI)1448231979571156231253141881
sniofzilla@psn54818223472774230125611010914172678141623
killer61861 (AI)44055201137014512423313
yy96415228 (AI)440051977478155727243141
Juiito (AI)9374519894701451321821312
TVWC (AI)7358919896701353241621366
Chikunsons92781 (AI)1233901996268143615173131
Baltola (AI)7338921314429402118181111
weasubdiy (AI)63310202455510351922310
fbley111211 (AI)832752087552103618221911
ft1gnqmgy (AI)53149196928216421524215
michaelporik (AI)928901946477165516201151
1–20 of 20 players
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Weapon breakdown

1–25 of 315 weapon rows12313next ›
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Player WeaponKills
environment / unattributed8
BaltolaArisaka Type 38 Carbine7
BaltolaArisaka Type 99 Early Short7
BaltolaMp 28 Jp6
BaltolaThompson M1921 Jp4
BaltolaJapanese Type I Carcano3
BaltolaNambu Type 2A Smg2
BaltolaType 11 Lmg2
BaltolaType 89 Mortar2
BaltolaArisaka Type 99 Late1
BaltolaExplosion Pack1
BaltolaMp 34 Jp1
BaltolaNambu Type 97 Lmg1
BaltolaType 100 Smg Early1
BaltolaType 97 Grenade1
BaltolaType Hei Rifle1
Chikunsons92781Ppd 344
Chikunsons92781Ppsh 41 Obrez Ussr4
Chikunsons92781Berezin Smg3
Chikunsons92781F13
Chikunsons92781Mosin M19073
Chikunsons92781Mosin M443
Chikunsons92781Mosin M913
Chikunsons92781Mosin M91 303
Chikunsons92781Sks 443
1–25 of 315 weapon rows12313next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.