decode: proto 304 · 4343 stat syncs · 1234 zone events · 1290 soldier mappings · 5.69s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Snack88151 (AI) | — | 52 | 15 | 0 | 38 | 16 | 0.63 | 0 | 4799 |
| XxGTXXX1XT (AI) | — | 56 | 24 | 1 | 12 | 14 | 0.76 | 1 | 4639 |
| Dong84667 (AI) | — | 40 | 14 | 0 | 30 | 16 | 0.48 | 0 | 4503 |
| Senloy199549 (AI) | — | 49 | 15 | 0 | 18 | 15 | 0.67 | 1 | 4264 |
| xDreamer (AI) | — | 56 | 24 | 1 | 0 | 14 | 0.79 | 0 | 4149 |
| zhmurin | 400 | 93 | 19 | 0 | 0 | 6 | 2.74 | 0 | 4070 |
| Killerremcom47 (AI) | — | 52 | 15 | 1 | 14 | 14 | 0.70 | 1 | 4053 |
| Slayknex (AI) | — | 50 | 18 | 0 | 12 | 14 | 0.68 | 0 | 3658 |
| dumin66 (AI) | — | 38 | 19 | 0 | 6 | 12 | 0.66 | 1 | 3434 |
| LeoNoteral (AI) | — | 29 | 15 | 0 | 0 | 7 | 0.91 | 0 | 2800 |
| RHbCeHb6378@live ✗ | 737▼ -25 | 49 | 17 | 0 | 0 | 3 | 4.08 | 0 | 2362 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ObaMa_ | 1602▲ +10 | 205 | 86 | 4 | 59 | 5 | 6.41 | 1 | 13895 |
| yeenorn (AI) | — | 52 | 19 | 0 | 34 | 12 | 0.79 | 0 | 4529 |
| mariousetic (AI) | — | 51 | 26 | 1 | 6 | 11 | 0.80 | 1 | 4074 |
| kingmyhot (AI) | — | 60 | 17 | 0 | 0 | 9 | 1.02 | 0 | 4070 |
| 8tx3whnog (AI) | — | 52 | 21 | 0 | 0 | 13 | 0.68 | 0 | 4050 |
| spagesin (AI) | — | 54 | 18 | 0 | 0 | 9 | 1.17 | 0 | 3825 |
| TomaNotMy (AI) | — | 55 | 20 | 0 | 0 | 10 | 1.00 | 0 | 3800 |
| ORSSSAN (AI) | — | 41 | 17 | 0 | 0 | 10 | 0.66 | 0 | 3395 |
| hole7201 (AI) | — | 41 | 21 | 0 | 0 | 12 | 0.64 | 1 | 2834 |
| Gatick59248 (AI) | — | 32 | 12 | 0 | 10 | 11 | 0.60 | 0 | 2304 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:42 | sector_3_b | Team 2 | 6 | ObaMa_, mariousetic, hole7201 |
| 7:31 | sector_4_a | Team 1 | 18 | Senloy199549, dumin66, XxGTXXX1XT, Killerremcom47 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.