decode: proto 304 · 4206 stat syncs · 1134 zone events · 1279 soldier mappings · 12.67s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -Riks- | 2005▼ -0 | 233 | 134 | 2 | 30 | 10 | 5.83 | 2 | 15039 |
| swertion | 1756▼ -55 | 125 | 37 | 4 | 73 | 4 | 5.43 | 2 | 10331 |
| molasungnv (AI) | — | 47 | 26 | 0 | 0 | 13 | 0.73 | 1 | 3768 |
| E345425 (AI) | — | 39 | 19 | 0 | 26 | 15 | 0.51 | 0 | 3654 |
| Devonos19983 (AI) | — | 49 | 23 | 0 | 0 | 11 | 0.88 | 1 | 3365 |
| timonatantabo (AI) | — | 37 | 17 | 0 | 14 | 11 | 0.63 | 0 | 3334 |
| yenorn (AI) | — | 45 | 15 | 0 | 0 | 12 | 0.69 | 1 | 2990 |
| nottafall901 (AI) | — | 36 | 13 | 0 | 0 | 10 | 0.71 | 0 | 2530 |
| killer86 (AI) | — | 34 | 14 | 0 | 0 | 14 | 0.45 | 1 | 2490 |
| Pixictor (AI) | — | 16 | 6 | 0 | 2 | 9 | 0.34 | 1 | 1224 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BiIlyHerrington | 997▲ +19 | 238 | 73 | 4 | 8 | 13 | 3.61 | 0 | 10876 |
| SuperComman (AI) | — | 46 | 26 | 0 | 22 | 11 | 0.75 | 1 | 5013 |
| piyoung (AI) | — | 36 | 8 | 1 | 20 | 13 | 0.48 | 1 | 3900 |
| Qwenten (AI) | — | 30 | 14 | 0 | 4 | 10 | 0.56 | 1 | 3339 |
| Ancahman (AI) | — | 47 | 23 | 0 | 0 | 11 | 0.77 | 0 | 3175 |
| Warrez (AI) | — | 42 | 10 | 0 | 10 | 14 | 0.54 | 0 | 3164 |
| kgtuwnbst2 (AI) | — | 25 | 13 | 0 | 32 | 13 | 0.34 | 0 | 3008 |
| Engrea82214 (AI) | — | 22 | 6 | 0 | 4 | 13 | 0.31 | 0 | 2664 |
| manarachicarma (AI) | — | 31 | 6 | 0 | 4 | 12 | 0.46 | 0 | 1882 |
| TYchanders (AI) | — | 29 | 7 | 0 | 0 | 11 | 0.47 | 0 | 1535 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:41 | sector_3_a | Team 1 | 11 | swertion, -Riks-, killer86, molasungnv |
| 6:38 | sector_4_a | Team 2 | 4 | SuperComman, piyoung, Qwenten |
| 34:29 | sector_4_a | Team 1 | 12 | swertion, -Riks-, yenorn, Devonos19983, Pixictor |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.